Showing posts with label Dragon Age 3: Inquisition. Show all posts
Showing posts with label Dragon Age 3: Inquisition. Show all posts

Monday, 21 May 2018

Dragon Age Delinquisition part 4: Haven does not live up to its name


Sealing the Breach was surprisingly easy, due to the number of pet mages I own. Haven partied and everyone toasted my name. It was great. For about six minutes. And then we were attacked.

A dimwit called Cole turned up, claiming he was here to warn me. Nice work, numbnuts, but next time try warning me before I’m being attacked rather than during.

It was the templars, all sporting knobbly growths in an unfashionable shade of red (Red Knob Disease, as one wag called it). The lyrium-lickers soon paid the price for being dumb enough to attack me. One well-aimed trebuchet, courtesy of yours truly, flung its boulder high up on the mountain slopes, causing an avalanche. Enjoy your snow sandwich, halfwits!

It was at this point a dragon showed up. Bravely, I ran away.

Just before reaching the chantry I saved Threnn (quartermaster). The ungrateful bitch told me: “I didn’t expect this from you.” That’ll teach me to help a shem.

As every human in the chantry was too busy shivering with fright and wetting themselves, I went out to launch the last trebuchet boulder and bury Haven. At the siege engine I encountered Corypheus, aka The Elder One. Even by human standards he’s ugly. And so’s his dragon.

But it takes more than a Tevinter and a glorified iguana to get the better of me.

Whilst Corypheus was wasting time with exposition rather than actually trying to kill me, I unleashed the trebuchet to bury Haven, heroically escaping into some underground tunnels.

Eventually, I caught up with the others. (After a little bickering) they were so relieved to see me they sang a hymn and knelt before me. Solas added a few notches to his dodginess by revealing he knew of an abandoned castle nearby. Handy. And bloody suspicious. Anyway, I hardly had a choice. Upon arrival, the others formally asked me to be their leader. Cute that they thought anyone else could do it.

Monday, 7 May 2018

Dragon Age: Delinquisition part 3: New Minions, and picking between Templars and Mages


Leliana mentioned the Grey Wardens have gone missing. Turns out they’re some anti-darkspawn cultists. Anyway, she’d heard of one in the Hinterlands, called Blackwall. Weirdly, he had no idea his chums have gone missing, and no idea why. Being as much use as pineapple on pizza, I was set to leave but, even more oddly, he offered to join up. I was going to tell him to sod off, but he explained Wardens have treaties compelling others to help them, and that’s too good to miss.

In Orlais, I recruited Sera and Vivienne, although I suspect that might’ve been a mistake. Sera’s a low level criminal, a tame elf used to human ways, such as atrocious hair. Vivles is a pro-chantry, pro-circle orthodox creature, so brainwashed she actually loves the chains the shem put on mages. But she does have connections with Orlesian nobility. I let let her join, but I’m going to have to keep an eye on her.

On the Storm Coast, I hired the Bull’s Chargers. They’re a mercenary group led by a one-eyed Qunari with the neck of a bull and a pebble for a brain. The fool goes into battle topless, wearing ridiculous baggy trousers. And I thought Orlesians had daft ideas about fashion. With an attitude like that to armour, no wonder he lost an eye. Could be a useful meatshield, though.

The Inquisition is pretty strong now. I have spies and connections from the Qunari to the Orlesian court. Decision time has arrived. Do I approach the rebel mages or the templars for help destroying the Breach (as the hole in the sky has become known)?

Lord Seeker Lucius seemed about as friendly as a scorpion’s handshake, so I decided to visit Redcliffe village to hear out Grand Enchanter Fiona. Bizarrely, the bridge between the village and castle has broken and nobody mended it. I didn’t see a pulley system or suchlike set up to get food to the castle either. Bloody weird. I knew humans were stupid, but that’s some elite level idiocy.

I was getting myself some booze in the pub when I bumped into Fiona. She claimed to have no knowledge of inviting me. Either she’s a liar or someone else tricked me. Even worse, the damned fool mages have signed themselves into indentured servitude to Alexius, a Tevinter magister. And the local lord has run off. The whole thing stinks.


Halfway through negotiating with Alexius (who has the wardrobe of a drunken jester), we were interrupted by his son Felix feigning illness to give me a note. It asked me to visit the chantry, claiming I was in danger. Naturally, I went along. After a little light demon-slaying, ’twas time for a chat with Felix and Dorian, Alexius’ former protégé. Turns out the jester is in a cult called the Venatori, and they’re obsessed with me. So obsessed, in fact, they used wildly unstable time magic to get here and secure the mages’ allegiance ahead of me.

I already have a hole in the sky to fix. I could do without the unravelling of time as well.

Attack is the best form of defence, and confronting Alexius went very well, up until the point he hurled me and Dorian through time. We learnt from Fiona, who was busy turning into a lump of red lyrium, that two years had passed and ‘the Elder One’ (Alexius’ master) had conquered the world. Dorian responded by saying he could send us back if we find the amulet of Alexius. We shall see if he lives up to his moustache.

Leliana was still alive, although looking pretty rough. Humans age even worse than I thought. In the end, it was a simple matter of killing Alexius and using the amulet to return to the present, where he surrendered pretty tamely.


Chose to make the mages my allies. It’ll guarantee their loyalty and stop them returning to the chantry. Anyway, all that’s left is to close the Breach and I can relax for a moment.

Monday, 30 April 2018

Dragon Age Delinquisition part 2: Herald of Andraste, and Still Treated Like a Damned Servant



The hole in the sky is still there, but it’s not getting any bigger, and everyone knows I’m the one who stopped it. This is perfect. Not only do I have all the credit for saving the world, but everybody’s still terrified and wants the damned thing closed entirely. And who’s the only person who can do that?

That’s right. Me. The world’s most indispensable elf. Or ‘Herald of Andraste’ as my new fan club like to call me.

Angry Cassandra and Leliana (spymaster... spymistress?) introduced me to Ambassador Josephine. Charming lady, but her sleeves are ridiculous. I think our military leader, Commander Cullen, was giving me the eye. Understandable. Everyone knows humans only hate elves so much because they’re externalising the self-hatred they feel for finding us so much more attractive than round-ears. *sighs* We’ve been doomed by our own hotness.

Speaking of which, I went to the Hinterlands (shemspeak for ‘Land of Booty’) and encountered Scout Harding. Never had a dwarf before, but that might change… anyway, the templars and mages were at war. I killed both, and got thanked for it! Yes, puny humans, show gratitude to the Shem-Slayer!


That said, humans are still idiots. In the entire world, I’m the only one who can close Fade rifts, but instead they ask me to fetch goats and retrieve druffalo. Beginning to wonder if they’re worth saving. Dopey peasants.

Dennet, the local horse-master, called me a halla-rider. Racist scum. I called him out and he tried to wriggle out of it, claiming halla are majestic. Yeah. Majestic, and too smart to let a round-ear like you ride them. That said, he did give me a nice horse. Nothing quite like a stallion between your legs to put a smile on a girl’s face.

The whole reason for going to the Hinterlands wasn’t acquiring myself a horse or killing humans, fun as those diversions were. I went there to see Mother Giselle, a priestess who might be on our side. We had a nice little chat, and she suggested I go to Val Royeaux (the ponciest city in the world). I’m a bit sceptical. The Orlesians hate elves, and the chantry there hate the Inquisition, and I’m both. They even think my nickname, Herald of Andraste, is heretical.


That said, the quest for power would make having the chantry onside really useful. Destroying it is almost as good. Either way, I went to Val Royeaux. But before that, spoke with Leliana. We agreed killing our enemies is the way to go. I like her. When the Elven Empire arises, I’ll kill her last. Or perhaps keep her as a pet.

In the end, I was glad I went to Val Royeaux. A black-hatted priestess spouted a load of anti-elven bigotry, and then Lord Seeker Lucius arrived and punched her to the ground. I’d be lying if I said I didn’t laugh my head off. It was fantastic, until he started ranting about righteous swords and how Cassandra should be ashamed (of her haircut, perhaps, but otherwise she’s ok).Then he walked off, taking all the templars with him. I took the opportunity to taunt my wounded foe, then wandered. On my way out, I encountered Grand Enchanter Fiona, who invited me to Redcliffe to discuss an alliance. Told her I’d think about it [need to decide whether trying to side with the mages or templars would harm the humans more], then went home. Odd to think of frozen, human-infested Haven as home.

Monday, 23 April 2018

Dragon Age: Delinquisition part 1: Sent to Spy


The first part of a new comedy, intended to be read by people who have finished Dragon Age: Inquisition (both to get references and avoid the spoiler problem).

***

The Keeper hates me. It’s understandable. I’m younger, smarter, more popular. But this is beyond the pale. There’s a human war going on, and it’s fantastic. The dopes are killing one another by the thousand, templars killing mages, apostates murdering clergy, and the peasants getting caught in the middle. But now there’s a peace conference (they’re bound to try and kill each other), and the Keeper has ordered me to go and spy on them. All I have to do is cross the sea, hike into snowy mountains in the middle of nowhere (typical human stupidity, they’re having the meeting near a decrepit temple, miles from civilisation), and spy. Nobody will notice a Dalish elf in the midst of a load of humans, will they? Well, I’ll survive, if only to come back and spite the Keeper. One day, the clan will be mine. Oh, yes. The clan will be mine.

The snowy mountains are picturesque but bloody freezing. Anyway, got myself some dumplings, mushrooms, a little wine, and a nice hiding place. What’s the worst that could happen?

The temple exploded.

Found myself in a nightmare full of giant spiders. Unsure whether it was the Fade, or those mushrooms were dodgy. Either way, I barely escaped. To top it off, the halfwit humans arrested me for the having the temerity to survive!

Just been interrogated by the two most stupid women in the world. One asked why she shouldn’t kill me there and then (they blame me for the explosion), the other said, barely a moment later, that they need me. Naturally, the round-ears have no idea what to do, but hope that I can help them (which makes the earlier death threat all the more stupid). The angrier woman, Cassandra, took me outside. Turns out the explosion also ripped a hole in the sky, which is growing larger and defecating demons all over the valley. Apparently, a magical green scar I’ve acquired is the solution.

Cassandra took me into the valley to meet her associates. The first is a slaphead elf who makes the hairs on the back of my neck stand on end. The other is a dwarf with a smart mouth, nice crossbow, and a penchant for exposing his chest hair. Also, my scar sewed up a tear in the fabric of reality. Turns out I really am indispensable. More surprisingly, the sexual tension between Cassandra and Varric (the dwarf) is staggering.


As expected, the humans were too busy bickering to actually decide which way to go and it was up to me, as bloody usual, to decide. We went through the mountains, rescuing a squad of hapless humans along the way. Could’ve sworn one of the lady soldiers used to be a Kirkwall guard who arrested me one time… Anyway, we reached the first rift, beneath the heavenly orifice. Long story short, visions were seen, demons emerged, and, as always, I kicked arse. And then collapsed.

Woke up in a comfy bed, in a little hut I didn’t recognise. A tame elf-servant came in and fell to her knees (not averse to that kind of thing but I was more concerned about whether or not I was about to get hanged). She told me Angry Cassandra was waiting for me in the chantry. A huge crowd was waiting for me on the walk there, but they didn’t seem like a lynch mob. Quite a lot of them were saluting me, speaking in hushed tones. Inside the chantry (an overblown stone affair within which round-ears sing to their fairy in the sky), Cassandra and Leliana (not sure if they’re sisters or married, or both, but they certainly argue a lot) told me they were breaking away from the human religion and forming a new organisation. And they want me to join.


This is perfect. The human war is ongoing, and now a new power is rising. A power led by me. Bow before your new elven overlord (overlady?), pathetic humans! [Obviously I’m keeping the elven supremacy angle on the sly. But once I’ve established my authority, it’s coming. That, and my revenge on the Keeper for sending me on what she thought was a suicide mission].

My only concern is the name. They want to call it the Inquisition, which sounds a bit tortuous and murdery to me. Anyway, who cares? My own private army sounds good whatever it’s called.

Thursday, 27 November 2014

Early Thoughts: Dragon Age Inquisition (PS3 version)

Dragon Age Inquisition (DAI) came out very recently for the PC, Playstations and Xboxes. I got the PS3 version. This is an early thoughts post about the first 20-30 hours of the game (it’s reportedly around 200 hours long if you do a completionist play-through, hence this post before I [possibly] put up a comprehensive review after finishing it).



Pre-game stuff

I hadn’t intended to include this section, but the PS3 version at least doesn’t have a manual. It has a tiny booklet with no in-game information whatsoever. I’m baffled by this. I’ve played both previous games so it wasn’t too much of an issue, but it’s still an inexplicable decision.

I realise this’ll interest almost nobody else, but I like it, so it’s included. The game has options for German, in both text and voice. After a playthrough or two, I’ll probably give that a go. And who said videogames weren’t educational?

At first, I thought Dragon Age Keep had failed to work, for the good reason that it had failed to work. However, to check and try again, I visited the Keep site and tried clicking to export my world state [which I did not do for my first playthrough]. This feature can be found at the bottom right corner after you click to open the right side bar. When you’ve done it, it’ll take a time stamp. Make a note of that, and then compare it to the one that appears on-screen after you try importing before character creation.

The PS3 browser has been buggy for a while, but, provided you have an internet connection, the Keep does work (I checked with a second character and the import did succeed).

The Keep is a free, online, browser-based system which allows you to recreate or change the choices made for the first two games, and then import those to DAI in order to affect the world.


Character Creation

There’s greater racial choice than before, with the horned and tall Qunari joining fantasy staples elves, dwarves and, of course, humans. Both genders are available, and there are two voices to choose from per gender (one English, one American).

The character creator does offer far more customisation options than before. Tattoos, for example, can now be practically any colour because a colour wheel rather than discrete options are how you select the hue [NB Qunari do not get tattoos, but instead get in-game warpaint instead of helmets, which they cannot wear due to having horns]. However, there is a dramatic difference in graphical quality between the PS4 version and PS3, and it’s a bigger difference than I was expecting.

Creation options are the best of the series by a long shot, but the surprisingly lacklustre graphics mean that you may well be wondering whether your Warden or Hawke (protagonists of the two preceding games) actually looked better.

The hair is a low point. It looks far too shiny, almost like plastic. This is also the case on 360 or a low end PC. If you’re playing on PC, turn the mesh textures up to maximum and it resolves the problem.

There are no scars in the PS3 version for memory reasons (according to Bioware’s Mike Laidlaw). In the PS4, Xbox One and PC versions (unsure of Xbox 360) you have a range of scars to choose from, can position them where you like and alter their shallowness/depth.

Whilst I do like Dragon Age a lot (including this game), the weaker than expected graphics were somewhat disappointing.


Crafting and Customisation

I was looking forward to this a lot. The vast majority of armours look different on differing characters and you can craft your own. Cloth, metal and leather of varying types can be combined to provide different appearances (so you can inflict the beeswax catastrophe of plaid weave on whoever you dislike) as well as unique bonuses (resistance to particular types of damage, for example).

In addition, weapons can be crafted in a similar manner, and you can create arm and/or leg armour which you then fuse to your main armour to augment it a bit more.

Crafting armour requires schematics which can be procured both as loot and bought through shops (unfortunately I don’t think you get a preview of what the armour’s like in either statistical or appearance terms).

In addition to armour and weapons, you can also make your own potions. Beyond the basic healing potion, which is topped up whenever you’re in a camp, there’s a range of others which must be made by the player. Improvements to potions and grenades are optional but can offer significant benefits (it seems, I must admit I haven’t done much potion/grenade upgrading).

Last but not least, the player’s base of operations can be customised. This is almost entirely aesthetic, so if you want to hang Qunari banners all over the place to remind your mostly human underlings who the boss is, there’ll be neither bonus nor penalty. A few upgraded areas (such as the garden) have a couple of options (chantry or herb, in this case).

NB creating a space doesn’t seem to work for naming crafted armour/weapons. However, as well as preserving spaces as part of the initial (and usually bland) default name you can, weirdly, insert one by making an apostrophe and then a space right after.


Gameplay

For the first time, a tactical view is available to all platforms. It’s the first game I’ve ever played with such a thing. At first it felt rather odd and old-fashioned, but (especially for more serious fights) I’ve grown to quite like it. There’s also the over-the-shoulder approach available, which is very similar to Dragon Age 2’s combat style.

Unlike DA2, it seems that you can no longer use all abilities, only those mapped to the eight slots available. That’s... interesting. You can alter them, of course, as you like and maybe I just missed how you do it, but that’s how it seems.

Tactical view offers the advantage of moving over an enemy to reveal not only their health and effects, but also weaknesses and immunities, so you can damage them more easily.

When speeding up time in tactical view, sometimes there’s a 2 second black screen delay. This is not a bug, it’s related to hardware limitations. It seems to happen when you aren’t already centred on the character you have selected.

There is very little healing. All characters have a shared pool (8, initially, can be increased with perks) of healing potions, which are easily replenished at camps but there’s no easily acquired healing spell. Instead, health is protected by spells such as barrier, or status effects such as guard. Enemies can also use such things (but you can destroy them with the right spell). It feels more tactical, as you send off one warrior to distract a boss whilst your other three characters wipe out the minions so you can all focus on the (by then) solitary boss. With the right spells or warrior skill you can block off a corridor, dividing enemy forces so you can take them down more easily.

Thankfully, the second wave of enemies that was very common in DA2 makes no return here.

I’ve been playing on normal, and my party hasn’t yet been wiped out. I may crank it up to Hard for a later playthrough.

Outside of combat, there’s also the base of the Inquisition. Weirdly, it feels a little bit like XCOM: Enemy Unknown (on steroids). You go out to a massive area, massacre the local bandits/wildlife, and when you return home you have more power to unlock missions and bits of dead lizard (and the horrendous plaid weave) to make new gear. After major story events, check in with your companions and advisers, who may well have new things for you to do (outside of the war table).

The war table is a big map of Orlais and Ferelden. As well as just visiting the open world areas (which you can do more easily via a world map in your menu), you can pick missions to attempt, and order your advisers (diplomatic, espionage and military) to send their agents to conduct missions of their own. These are well worth doing and yield small rewards in gold, influence, items and so forth.

The Inquisition also gains perks, as do characters (although much more slowly, at least early in the game). These vary from increasing your inventory from the small 60 (alas, no chest to store stuff forever) you start from, to opening up new dialogue options on matters religious, historical and so forth. When you recruit agents in the field (a fairly rare occurrence) these also provide a perk, reducing the time it takes agent missions (see above) to be completed.

On a more minor note, locked things are far rarer than in previous games (it feels like you could do without a rogue most of the time), and some barriers can be smashed down by a warrior or dispelled by a mage.

The user interface is functional but feels like it could be streamlined. Things are never in a weird place but it does seem that it takes a bit longer to get things done than could be the case. On the plus side none of the crafting materials takes up the finite space available in your inventory, so you can collect metal, cloth and herbs without worrying you’ll hit a limit.


Story

I can’t go into details because I’m only a certain distance in, and spoilers are the work of Satan. I do know who the major villain is and much of the background to what’s happening.

Weirdly, for a Bioware game, the story feels a little stilted after the very start. I think this is because of two things: your character doesn’t come with much background at all initially [more is revealed later], and you get thrust into the Hinterlands. The Hinterlands is one big open world area where you can spend 20 hours plus trying to do everything. My advice is to leave as soon as possible to get the story going.

After the early part of the game the story really kicks off, and the Inquisition becomes the centre of gravity which is all that stands between the world and chaos. The characters are well-written, and it’s nice to wander around your base, bumping into people you’ve recruited and people who’ve just shown up (tip: chatting to them can provide new quest opportunities).

I can’t properly assess this until I’ve completed the whole game, of course. Slightly slow at the start, but currently feels very promising.


Graphics

This is why I don’t like giving scores.

I’m not someone too fussed by graphics. For others, they matter a lot. The graphics in DAI are generally poor. The hair looks plastic, textures often take a while to load, the facial hair [stubble more than shiny beards] looks poor and so on. The moustache of one characters was so bad it was almost amusing (not Dorian’s, I hasten to add). It is worth mentioning that the clothing can look really rather nice, and even has a good ‘wet’ look (a bit like Dragon’s Dogma, but the dry/wet difference is determined by location rather than as a combat effect).

If you’ve got a low end PC or ‘last-gen’ console but plan on upgrading in the near future you may well prefer to wait. The graphics are disappointing, and sometimes to an extreme degree. The first vitar (facepaint) I found for my Qunari mage looked pretty good (some basic white stripes). A later one (almost full-face yellow) was so bad I swapped back.

However, for me the graphics are a secondary issue. So, this area of weakness is not a deal-breaker, from my perspective.


Sound

The music is good, and in places very good indeed. As always, voice-acting varies a bit but the general quality is very good. It’s also weird, but nice, to hear Cullen as commander of the Inquisition’s army, after we’ve seen him progress from nervous Templar, to Knight-Captain in the last game.

Assessing the Inquisitor is very hard because there are four voice actors (two per gender, one English, one American) and I’ve only heard a lot from one (Alix Wilton Regan, English female voice). Very good so far, but I want to try the others as well.

The effects could perhaps be a little better. They’re not bad, but also haven’t made a huge impression.


Bugs and other issues

In a game this massive, there will be some bugs. Worth emphasising that they’re often platform-specific. Anyway, here are the ones I encountered on the PS3 version.

Sometimes there’s a very faint (probably one pixel-thin) horizontal black line halfway up the screen. In dark settings, it’s hard to see, in snowy surroundings it stands out.

Not a bug, but the loading times can be a little long.

Sometimes, going into/out of tactical view can mean lots of sounds cease to be heard. This can be rectified by leaving the area. Whilst this has happened very rarely to me, it’s still irksome.

X means both jump and loot (and light fires, where applicable). Once I tried lighting a fire, was too far away, and ended up lighting it in mid-air, which then had my character hovering (halfway through a jump animation). I could still move around, and looting resolved the comedy problem.

To date I’ve suffered two freezes. The first was a ‘regular’ freeze (no warning about potential corruption of the system on restart), and upon reloading the last save the issue did not recur (although I did skip through the preceding cut-scene). Whilst this isn’t great, freezes do often happen now and then with massive RPGs (cf Skyrim, Dragon Age: Origins etc).

The second occurred during a cut-scene immediately after I’d saved (the save icon was still up). I waited a little while in case the save was still being processed, and afterwards did get the potential corruption warning, though all was fine.


Conclusion

It took me some time to sink my teeth into Inquisition. I think the early visit to the Hinterlands coupled with the lack of information about your character was something of a mistake. However, once the story kicks into gear it really seems to take off. As well as the companions and advisers, I like the secondary cast that join the Inquisition.

Apart from the freezes, the bugs are all minor but the little delays can make it feel like a good book where every page takes five seconds to load. Not a major problem but it does take the shine off a little.

At this stage, I’d give it 8/10. It should’ve been a point higher, but the loading times and numerous small bugs do stack up.

Thaddeus



Tuesday, 11 November 2014

Preview: Dragon Age: Inquisition

Dragon Age: Inquisition comes out in ten days in the UK (seven days for the US, nine days for the EU outside the UK), so now seemed the right time for a proper preview (regulars will know I’ve posted quite a bit about this game already but we’re at the maximum level of pre-game knowledge now). It comes out for the PC, Playstations and Xboxes. Naturally the PC and current-gen consoles have better graphics, but in terms of gameplay and content all platforms have the same offering. If you have an Xbox (not sure if it's only One or 360 as well) you can get early access in a couple of days via the EA subscription service.

I’m going to adopt a minimal spoiler approach. There will be some relating to how gameplay works, very basic details (some of which have been known about for over a year) regarding the plot/companions, but I will do my best to keep spoilers to a bare minimum. So, if you’re deliberately starving yourself of info to avoid the venom of spoilers poisoning the delicious cake of Inquisition, this should be the preview for you. It’s pretty lengthy, I should warn you.


Dragon Age Keep

This is either very good news, if you’re connected to the internet, or very annoying news. The Keep (which you need an Origin account to access) is an online, browser-based feature which basically allows you to customise the choices that were made during Dragon Age: Origins, Dragon Age 2 and DLC (you do not need to have played any of that to make the choices). These will then have an impact on Inquisition, and your world state will be imported during character creation. The upside is that if you’re shifting consoles (or going to/from PC) you can recreate or amend past decisions without playing through whole games, and that if you’re new you can easily get to grips with the backstory (each decision is concisely explained). The downside is that you cannot import saves directly and that if you lack online connectivity to your console then you cannot alter the world state from the default. I think it’s a shame there isn’t a basic Keep for major decisions on-disc. If you’re online, this should be fine, if you’re not, it’s a bit disappointing [NB I know it’s not encouraging to start on a downer, but I should stress this is about the most negative view I have of the game].

The Keep is now in Open Beta, so you can access it but it isn’t quite finished. I strongly advise getting this sorted ahead of time so that you can just import your finished world state on the day.


Character creation

Character creation is more in-depth and has more options than any previous Dragon Age game. There are four race choices (dwarf, elf, human, Qunari), both genders and two voice options per gender (one English, one American [you can test them during character creation to see which you like]).

There are the usual options you’d expect, but many features (eye colours for inner/outer iris, tattoo colour, makeup colours) use a colour wheel which effectively means you can pick any colour on the spectrum. For the first time, scar intensity and location can be altered.

Certain features (ears, noses) can be altered using not only presets and sliders, but also a grid system which gives great versatility when it comes to how wide/pinned back ears are, and so forth.

Female dwarves can have beards, although it’s fuzz rather than full-blown man-beards. Adam’s apple size can also be altered, for both genders, and male characters have full access to makeup. Qunari horns can be varied considerably, though there are fewer hornless/hairstyle options, and hair colour is more limited in range than for other races.

As with previous games, classes are only limited in that dwarves cannot be mages for lore reasons. If you choose rogue or warrior then you also choose archer/dual-wielding daggers and sword & shield/two-handed weapons respectively but this does not lock you into that play style (you cannot change class in-game but you can shift from dual daggers to archer, for example).

I’ve seen a few videos of character creation and, to be honest, it looks tremendous. The lighting has been designed to be neutral, giving a good indication of your appearance (usually a problem with character creators), and it’s worth noting there is no capacity, at launch, to alter your face once you’re in-game.


Crafting/customisation

A significant complaint about Dragon Age 2 was the lack of capacity for customising companions (almost none, in fact). This has been very, very dramatically improved upon for Inquisition.

For a start, you can actually change their armour. I know this is Videogames 101, but you couldn’t in DA2.

Even better (and quite surprisingly because it must’ve taken a huge amount of time) almost every piece of armour changes shape to suit the style of the individual on whom it is equipped. I think a few stay the same on whoever wears them, but the vast majority will change. So, a robe on an Inquisitor will look very different than it would on the mage companions.

For the first time, we can craft our own armour and weapons. Better still, using varying materials (whether metal, stone or cloth) will alter both the appearance and the stats of armour and weaponry. Multiple colours of each armour can be changed this way (NB you do need to acquire schematics to do this), and it suggests a very high degree of crafting customisation.

In addition, the home base of the Inquisition can be customised in both stylistic terms with decoration, and in terms of more practical advantage (for example, making a garden in which you can plant herbs to grow more).

Potions and the like can also be crafted and customised, so the infamous Jar of Bees can be improved by adding wasps.

The crafting looks very good.


Gameplay

This is one of the hardest things to assess without actually playing, so I’ll summarise what we know factually and then try and surmise how well, or badly, it’ll work.

Combat will be fairly fast-paced, but the tactical camera will return and be available on all platforms this time (for those unaware this will enable the player to pause combat, issue orders and then either end the pause or run time forward a little and issue more orders).

There is very little magical healing [reports of there being none are false, but it is rarer and more difficult than past games, and there is no ‘healer’ set of spells]. Potion healing (with a limited number that can be increased via perks and the like) does come back. Health regeneration out of combat is strictly limited based on difficulty. There are various ways to increase health through perks or to diminish damage likewise (a barrier spell, for example, makes a barrier that takes damage instead of health so long as it lasts).

A character who runs out of health in combat can be revived by a spell or by a nearby character, provided the reviver is not attacked for a little while.

Spells seem to offer more tactical options (for example, you can make a wall of ice which could close off a corridor) than past games.

There will not be second waves of enemies all the damned time (as in Dragon Age 2) but this might happen very occasionally.

Combat can often be a weak spot in RPGs (except for Dragon’s Dogma, which somehow managed to be an RPG with fantastic combat and somewhat rubbish world-building/story). My guess at this stage is that it’ll work pretty well, without being trouser-explodingly good.


Is it open world?

Jein. There are specific areas (forested, desert, mountains etc) but these are very large (many are larger than all of Origins) and I believe there are well over 20. Within these areas there’s lots of scope to explore, so much so steeds were introduced so you could get around more quickly (fast travel is possible within areas).

Reports from journalists who’ve played the game suggest a total size comparable to Skyrim, and possibly even bigger.

So, it’s not a true open world, but there is a very large world and plenty of room to go off the beaten track. One thing Mike Laidlaw, Beardmaster of Bioware, said was that he wanted every area to have at least one location that wasn’t part of any quest and that was just there to be found by exploring.


How the Inquisition works

The Inquisition will almost be a character in itself. It will gain power as you progress through the main and side-quests, enabling you gain perks. In addition, the choices you make will have a lasting impact (choosing between rival sides in a war, for example). You will also be able to send agents out on missions independently of what you and your companions do. So, it’ll be more than the Grey Wardens were in Origins. If you played Awakening, it sounds like a much more developed version of how that worked.

As you conquer areas you can ally or destroy certain groups, and the forts you take can be dedicated to trade, espionage or military might.

The Inquisitor will be able to make judgements about certain individuals, with a wide range of options over the course of the game (I’d guess only a couple per individual).


Very basic story outline

The world is embroiled in war and attacked by demons, and to quell the turmoil the Inquisition is formed. It is not loyal to a nation or religion, but is a law unto itself and seeks to impose order. This can be done through nice or ruthless means, and whilst there isn’t a ‘full evil’ option (after all, you’re there to save the world, not end it) it seems you’ll have a pretty wide range of options from pragmatic brutality to peace-making compromise.

That’s based on many things I’ve seen and read ahead of the game’s release, but that’ll only be proven (or disproven) with the game itself.

Once the main story is complete, unlike all previous instalments, the game will not end. Instead, you will be able to keep playing. There is no New Game Plus option.


Characters

The Inquisition is not a one man band. In addition to the Inquisitor (the player-character) there are nine companions (three each of warrior, rogue and mage) and three advisers who advocate diplomatic, espionage and military means to resolve problems.

Several characters return (Varric, Cassandra, Leliana, Cullen amongst others) and others may or may not based upon the choices you make in the Keep. There’s a large number of romance options (I think at least four regardless of gender/race, with more possible for certain combinations). Those characters interested in amorous relations have a set sexuality (gay, straight, bi) unlike Dragon Age 2, where anyone would shag Hawke given the chance.


Longevity and review plans

Given it’s been described by many developers and journalists as a massive game (I’ve heard 30-40 hours, or more, for the main storyline and 150-200+ hours for all the things in the world) I won’t wait until I’ve finished my first playthrough to do an initial review. As I’ve done for other games (such as Skyrim) I’ll do an Early Thoughts review, indicating my view based on the first few days or so. Once I’ve completed my first playthrough I’ll do a more comprehensive review (not sure whether I’ll go straight arrow through the storyline or dilly-dally picking mushrooms, so it could be over a month before I finish it).

Anyway, that’s my preview. A week to go if you’re in the US, and a few days more if you’re in the UK or other bits of the EU.

Thaddeus






Tuesday, 16 September 2014

Dragon Age Keep is an online feature

Dragon Age Inquisition, the third instalment in the series, is due out on 21 November (a few days earlier in America for reasons that are unknown and annoying).

Sometime, perhaps a month, before its release it is planned for Dragon Age Keep to be released.

The Keep is a means to allow players who are new, or who are not, to create the world state and import that to Inquisition. In previous games decisions of varying degrees of importance were made, and Keep allows you to import these regardless of whether you’re changing platforms or playing for the first time. Each decision will be explained, and you can alter as much or as little as you want.

Dragon Age Keep will be an online feature, for which you will need an Origin account.

I have some mixed feelings about that. Whilst my PS3 is internet connected and it won’t affect me, I know lots of people have patchy internet access or none at all. Making the Keep browser-based enables it to be expanded and used for future Dragon Age games, but also means that if you don’t have access to the internet on your chosen console then you’re out of luck.

Of course, there will be a pre-set default world state, but in Mass Effect 2 (where I lacked the comic despite some effort to acquire it...) I found the default world state made every damned decision differently to me.

The reason for not having it as part of the Inquisition game is that save files from Origins, Awakening and DA2 have some issues. They work just fine for the games, but when importing to later versions there are inconsistencies and errors, which rather defeats the purpose of such an import.

It sounds like it’s possible importing to the Keep might come about, but I do not think importing a DA2 save file to set-up Inquisition’s world state without the Keep could happen.

From what I’ve seen, the Keep looks pretty good and I’m looking forward to its release, but I wish there were an alternative for those without online capability. Even in America there are a huge number of people who don’t have it for consoles, let alone in Europe and further afield.

Thaddeus







Friday, 13 June 2014

Dragon Age: Inquisition, E3 news

E3 has come and gone, and we have learnt some new things about various games. However, the one I'm most interested in is Dragon Age: Inquisition, the third instalment of the fantasy franchise from Bioware.

As always, I will try and keep spoilers to a minimum and won't reveal anything I'd consider plot critical. Basic companion bios, gameplay, voice actors and related information will all be mentioned below, so if you're starving yourself of spoilers to better enjoy the fantasy feast ahead, I must suggest you stop reading now.



The Dragon Age Keep will come out before Inquisition. Whether this is for all platforms is not quite specified, but obviously it will for PC. The Keep is basically an extensive storybook which enables you to make the decisions of Origins and DA2 to set the world up for Inquisition. It's a great idea because it'll get new players caught up with the storyline, enable old players to fiddle about with things without needing to complete whole playthroughs and get around the problem of cross-generation plays (ie those who played on Xbox 360/PS3 before but now have an Xbox One or PS4).

If you play as a Qunari you will not be Tal-Vashoth (one who was in the Qun but forsook it), but Vashoth (one who was never part of the Qun). This gets around a knotty lore problem. Qunari can be mages as well as warriors or rogues, and (for those wondering) hair colour can be dark instead of pale, if you want it.

Speaking of character creation, this'll kick off right away (as in Origins) rather than after a prologue (as in DA2).

New companion information: the male human warrior has been confirmed as a (presumably former) Grey Warden, called Blackwall. He sound like a very upstanding sort of fellow, like Eddard Stark (hopefully with better judgement).

Sera, the elven archeress, is confirmed as a romance option, but only for female Inquisitors. [On this note, the companions (and some non-companions) have specific sexual orientations. It's not like DA2 where anyone will shag Hawke, each character, that you can romance, in Inquisition is straight, gay or bi].

The third mage companion has been named as Dorian, a Tevinter chap.

The Iron Bull (Qunari male warrior companion) is not Tal-Vashoth. He is still Qunari (follower of the Qun religion).

This means only one companion (probably elven rogue, dual-wielding) remains unnamed.

There will be, as previously revealed, 4 Inquisitor voices, 2 per gender. There will be an American female voice, American male voice, English male voice and English female voice.

At the time of writing Alix Wilton Regan (Traynor in ME3, Mhairi in Dragon Age: Awakening [Origins expansion] and Ser Cauthrien in Origins) has been officially confirmed as a female voice. Bann Teagan's voice actor, Timothy Watson, has not been confirmed, but I do think the male Inquisitor speaking for a new trailer does sound very like him.

In terms of gameplay, as was previously announced the top-down tactical view (for battle) has not only returned for PC but been introduced for the first time in the series to Xboxes and Playstations. However, in an interview it sounded like you could actually walk around and play the whole game (excluding cut-scenes) that way. Mark Darrah (of Bioware) also said in the interview (with GameSpot) that during conversations you'll actually be able to just walk away, mid-conversation. I'm sensing the possibility of an obnoxious-as-hell playthrough...

Speaking of interviews (not that I spent a few hours watching Inquisition vids instead of working...) gamerMD83, a Dragon Age superfan, did one with Cameron Lee (DA:I Producer) and Liz Lehtonen (Queen of the Cullenites, and also Game World Producer) which revealed some interesting things about how the Inquisition as a group develops. For example, to advance the story you need a certain level of power, so the Inquisition is almost like a character in itself. You can also order it to perform functions which have a direct impact on areas you can access (the most simple being that ordering your minions to repair a bridge will give you access to an area you might otherwise not be able to reach).

So, whilst the Inquisitor and his associates are running around slapping Templars and hunting nugs, you'll dispatch your underlings to do little missions of their own, which will affect the options available to you (this is from a while ago, but I think one such 'mission' might be researching new metals/spells to improve your smithing or magic).

There will, it seems, be far more crafting available than previous games, but there are no real details on this as yet.

No firm word on time of a playthrough, but I've heard murmurings of around 50 hours.

Assuming it comes out on time (Origins was delayed, of course), it'll come out on 10 October (7 October if you're in North America. Why there must be a 3 day gap I don't know).

Thaddeus






Thursday, 24 April 2014

Dragon Age: Inquisition out in October

Good news! Dragon Age: Inquisition will be released in October. Huzzah!

That's the 7th for Americans and the 10th for the UK (it's common, though still annoying, for games to be released on that sort of basis).

This is more or less when we were expecting. Once Amazon get their arse in gear and put it up on the UK site I'll pre-order.

Pre-ordering will get you some DLC weapons (NB no DLC companions this time). The Deluxe edition (a GAME exclusive in the UK, which, to be honest, I've decided I'm not remotely tempted by) will get you some unique mounts, more gear, the soundtrack [the most tempting bonus] and some other stuff yet to be announced.

Just before the release date was announced we got the cover reveal. It looks quite nice, and if you look at the gap in the demonic horde you can see a dragon's head. If you make the image negative (I can't take credit for this, some chap on Twitter did it first but I forget who) it's much more apparent, as are the dragon's wings.




Not sure this has been officially confirmed, but it seems that Gwendoline Christie, (who plays Brienne of Tarth in Game of Thrones), will be voicing a character. I don't know who, but that's good news.

Last but not least, along with the cover and release date we got a new trailer, which looks rather good:


So, once Amazon finally puts it up I'll pre-order for the PS3 (there will be graphical differences from that generation to the next, but no gameplay differences). Rather looking forward to it.

Thaddeus



Sunday, 30 March 2014

Dragon Age: Inquisition – more info

As the title cunningly suggests, there's some new information out regarding Dragon Age: Inquisition. There be spoilers below. We learn more about the world, gameplay areas, and companions. Generally the info below is confirmed or probable, and where it's not certain I've tried to make it plain it's unconfirmed speculation. If you're avoiding all spoilers then you should probably stop reading now, and I'll put a picture below so the vile sight of spoilers do not besmirch your innocent eyes.



Some of this information comes from the GameStar April edition. It's a German magazine, and some reports of what it says may be wrong, largely due to dodgy translations. Sadly, my German has been getting rustier by the year, so I doubt mein Abitur will be much use reading it auf Deutsch. Some info comes from a post on the Bioware forums regarding information in an overseas Xbox magazine, and the lack of deletion or denial of the post's contents suggests it's accurate.

Each area has realistic ecosystem with predators, prey, factions and quest/Inquisition expansion opportunities. Animals attack one another, bandits raid towns. Crafting and customising weapons (as mentioned previously) can be done, so hunting for furs and the like may very well help in this area. However, if you hunt a species to extinction then it either won't return to a given area or will take a long time to do so.

Speaking of customisation, it's possible that the Inquisition headquarters, and other keeps, will be customisable (this is beyond the previously mentioned decision of whether a keep focuses on commerce, military prowess or espionage).

I also read somewhere (and I can't find the article/video now, alas, so take this not so much with a pinch as a boulder of salt) that you will have to make special one-off decisions. For example, you might have to choose whether a certain keep researches a special sort of magic, or forging a new type of metal. You would only pick one and cannot change your mind. You'll have to make similar choices when playing the game (the well-known one about defending the village or your keep when both are under attack springs to mind). These choices will, we are told, have lasting consequences and could prevent you from doing a whole slew of quests (if you let loads of people die they won't be asking you to hunt chickens for them later on). I like the sound of it. It adds weight to choices and improves replayability.

New areas will be unlocked when the Inquisitor/Inquisition is strong enough (probably as basic as a certain level unlocking a given area, but it could also refer to keeps controlled, or suchlike). There will be five areas: Ferelden, the Free Marches, Orlais, Nevarra (east of Orlais), and the Dales (which lie to the west of Ferelden and south-east of Orlais).

It's nigh on certain we'll return to the Deep Roads, but can't say if it's Kal Sharok[sp] or Orzammar.

There are definitely giants (or giant bipedal tusked creatures) which look rather good. They appear similar to the cyclopes (plural of cyclops, not a typo) in Dragon's Dogma after a successful diet (or somewhat like Anima from FFX, but without all the bondage gear and bandages).



The Fade looks significantly different to the first two games, which I'm rather glad about. The Fade always made my eyes go a bit weird after a while, and I found it a bit tedious, but (visually at least) it seems to have been dramatically improved.

On that note, the graphics generally are a huge improvement, but we'll have to wait and see just how significant the PS3/PS4 difference is (I'll be buying for the PS3, but might well get an Ultimate edition [or whatever they call it] for the PS4).

It's been suggested that there will be two voice actors/actresses per gender. This has not been confirmed, nor is it known whether (if it's true) we get to pick our voice or if the voices are assigned to races and cannot be changed (except by racial selection). It's possible there will be a feature to alter the pitch of the protagonist's voice, to add a bit more customisation (this appears to be under consideration by Bioware, with no decision yet being made).

The Inquisitor will have a little prologue section, which it seems will deal with character creation. In addition, we'll be able to wear whatever armour we like, regardless of class (so you could have a warrior wearing a mage's robes). There may be penalties for having out-of-class clothing/armour.

We have a new companion confirmation: a bald elven mage called Solace or maybe Solas.

The Iron Bull, the Qunari chap we've seen a few times, has also been confirmed, but that was pretty much an open secret.

Last but not last is the elven archeress, Sera[sp]. That's six in total (as well as the three above we have Vivienne, and returning characters Cassandra and Varric). So far we have 2 each of rogues, mages and warriors, so I'd expect one more of each class.

To my immense surprise, and absolute approval, there will be no DLC companions. Even as someone near certain to preorder (and thus get a code to download said DLC character for free) I despise DLC companions. They're either good, in which case they should be included as standard, or rubbish, and therefore not worth having. So, huzzah for this unexpected decision!

Speaking of companions, Bioware are doing a feature called Followers Friday. Each month they'll reveal or post more information about a companion. The first, an introduction to Vivienne, is here: http://blog.bioware.com/2014/03/24/introduction-to-vivienne/

There's also a suggestion, entirely unconfirmed, the game could be out in October. That's a shade later than the Q3 area mentioned previously, but it's better to get a game a day late than bang on time and in need of immediate patches to fix constant freezing *cough*Skyrim*cough*.

The Warden and Hawke may well make cameo appearances, but not as companions. Alistair will return. Unless he's dead. Well, maybe he could be a zombie.

There are a reported 40 endings. Now, given all the above info it's possible to see lots of variance (military, commercial and espionage approaches to the Inquisition, being brutal or merciful, siding with mages or Templars, being for or against Morrigan and so on) but 40 is a bloody huge number. I suspect much of that will be done the way Origins ended, with a few pictures stating that Bhelen was competent but an arse or Harrowmont was nice but useless.

I really like Dragon Age, and I've been looking forward to Inquisition for a while. Just about every bit of info released seems positive, and much has been in direct reaction to fan feedback after DA2. Hopefully it can come out more or less on schedule, because, if they deliver on the promise, it could be a fantastic RPG.

Thaddeus



Monday, 10 June 2013

Dragon Age 3: spoilers and speculation



The early briefing ahead of E3 has revealed a new trailer for Dragon Age 3 (Inquisition), as well as an approximate release date of Autumn 2014. That’s a year or so later than expected, but after DA2’s clearly rushed state I think most people will be willing to wait.

It is not yet clear what platforms the game will be out for. Xbone, PS4 and PC seem very likely, although whether or not it comes out for the Xbox 360 and PS3 is less clear. I very much hope it does, as I’m really looking forward to Inquisition, but not enough to buy a PS4 for that one game alone.

After this point there are many spoilers, so if you’re deliberately avoiding them please stop reading here.

Here’s the trailer:



In it we see (and hear) a number of recurring characters. Morrigan (voiced by the delightful Claudia Black) returns, and I would guess she’s brought her baby (who has the soul of an Old God/dragon/archdemon) with her.

We also see Varric, still carrying his swanky crossbow Bianca.

I believe the lady in Seeker armour is Cassandra, which was widely expected and very welcome.

A Qunari (possibly the new Arishok, as his horns are lengthier than the usual in DA2) is present.

Near the end the sky (the Veil?) is torn open, revealing a load of demonic creatures and the dragon, which I think is probably Son of Morrigan.

Although there’s neither sight nor sound of Flemeth it would be pretty surprising if she were not present in this game. She’s been in both the previous instalments and after Morrigan attempts to kill her in Origins it’s quite possible she’ll be opposing her daughter. The other, less likely, possibility is that Flemeth *is* the dragon (she can transform into one, and does so when Morrigan sends the Warden to kill her in Origins).

Leliana also did not feature here, but was at the end of DA2 with Cassandra, which suggests she too will return.

Perhaps the most interesting aspect, characters aside, of the trailer is that it presents a war between Morrigan/magic against the forces of good and order. Whether this is simply analogous to the Templar/mage conflict we know about (with Morrigan on the mages’ side) or whether we’ve got a three way war (Morrigan, the mages and the Templars) is unclear.

It also seems to me that we’ll have a similar ally-collecting central quest, as per Origins. That worked really well in the first game, and this time it seems that siding with the ‘bad guys’ is also a possibility. 

I’m still very much looking forward to Inquisition, I just hope it comes out for the current as well as next generation of consoles. I don’t mind the extra wait, but that does make me worry that such a move diminishes the chances of it coming out for the PS3.

Thaddeus