Showing posts with label Fallout 4. Show all posts
Showing posts with label Fallout 4. Show all posts

Monday, 28 August 2017

Fallout 4 – Diary of a Deceiver, Part 2

The first part of Pang Li’s cynical adventures in post-apocalypse America can be found here. And now, the adventure continues:

Date: 2287 October 24th [Afternoon]

I’ve found an intelligent and helpful friend. Admittedly, he’s an Alsatian, but it’s still a nice surprise.

After shooting a few ruffians with a gas mask fetish, I encountered some people who aren’t violent thugs. Problem is, they’re a junkie, a loser, a bitch and a hick, led by some sort of weird LARP enthusiast. He’s called Preston Garvey, and has a laser-powered musket, for pity’s sake. And you know what they called the Alsatian? Dogmeat.

Dogmeat.

Might as well have called him Hors d’Oeuvres.

And just compare the LARPers to Dogmeat’s attitude. He came out of nowhere and we worked together. Gravyboat and his chums (five of them, total) were hiding in a room whilst me and the Dogmeister took out every one of the thuggish gang attacking them. No wonder people say dogs are man’s best friend. At least that hasn’t changed.

That said, they did have some useful information. Seems there is a city built around the old football stadium. It’s got to have someone who has basic technological expertise. That’s the good news. The bad news is the quintet of fools have decided they want to make their new home at Sanctuary Hills. As long as they don’t bother me, I’m sure I’ll be able to tolerate them. Besides, having someone armed and on patrol whilst I’m gone might be useful.

Late addition: Preston’s quite an attractive man, but if he tries telling me about a settlement in trouble one more time I’m going to introduce his nuts to my baseball bat.


Date: 2287 October 25th

I was heading south to Diamond City when I caught some radio chatter (and not the whiny weasel on Diamond City Radio). It was a cry for help from some militant group holed up in a police station. Got there in time to save a librarian, an invalid, and a tin hat uniform called Danse. They were being attacked by the irradiated, degraded, mindless residents of Boston (now referred to as ‘ghouls’).

Danse wouldn’t give me any info on his group, but I, and my charming bathrobe ensemble, did manage to persuade him to hire me. It’s perfect. The mission is retrieving some hi-tech gear to boost their radio. With any luck, I’ll be able to use that to contact Beijing directly. If not, I’ll see if I can get in touch with whatever’s left of Chinese intelligence over here.

Found some good supplies in the police station. Might use the handcuffs on Preston if he keeps blathering about settlements (he says he can’t help them because his ‘hands are full’ in Sanctuary, but all he ever does is walk up and down the street, whistling. In the old world, he would’ve been a standard issue desk jockey, handing out orders and doing nothing himself). Also found a holotape diary from the librarian. The group’s called the Brotherhood of Steel. Sound very aggressive, an army focused on guns with a serious lack of interest in intelligence. Weird that there’s no mention of the US Government. Does it even exist? Was our victory absolute? Anyway, the Brotherhood’s lax with cybersecurity, not even a password on their computer. They’re a long range recon team. Danse seems skilled at getting his soldiers killed. Good to learn right before we head out together.

I think Danse might be a shade socialist. We arrived at ArcJet Systems and he started ranting about corporations and technology being abused. Maybe this Brotherhood is more compatible with Chinese than American thinking. He also mentioned something called the Institute, descendants of scientists. If this transmitter doesn’t come off, they sound like a good lead.

Got attacked by androids called synths. I think Danse’s balls are bigger than his brain. I fired up a rocket engine to incinerate them (he survived, although, to be frank, that wasn’t really a factor in my decision) and he congratulated me on the tactic, despite almost cooking him alive. Unsure if he’s dumb as a post or hard as nails. Either way, he invited me to join his merry band of militants. I said I was unsure. Don’t want to get tied down, for all I know the Brotherhood’s got more enemies than friends.

That’s the good news. The bad is that the transmitter was too weak to contact Beijing, and nobody responded to my old call-signs to local intelligence HQ. I’ll have to look elsewhere, and the only place to go is Diamond City.


Thaddeus

Sunday, 20 August 2017

Fallout 4 – Diary of a Deceiver, Part 1

Note, I’ve deliberately taken some liberties with the storyline, so there will be some spoilers and me making some stuff up. This is a little bit of comedy intended to be read by people who have finished the game (just so they get the references, as well as not suffering spoilers).

This is the first time I’ve written something like this (well, apart from a Metal Gear Solid story I wrote about 15 years ago) so do let me know if you like it and I’ll write more of this and/or other games.

Date: 2077 October 23rd

I’m growing really tired of this suburban hell. Being married to the most stupid man alive doesn’t make it any easier. Nate’s idiocy does mean I’ve gotten away with a few close calls when anyone with half a brain would’ve noticed something amiss (my bosses back in Beijing really did pick out a prize-winning sucker for me), but this latest episode is just something else.

The baby’s black, Nate. And you’re not. Did you think he was born with a suntan?

It’s bloody annoying, but if this jester really is the calibre of a career soldier in the US then at least we’re going to win this war, and probably soon.

HQ sent over a muppet with a clipboard to get me signed into the local vault (a private enterprise shelter in case of nuclear devastation). Seems a little unnecessary, but does help me blend in with the local paranoid bed-wetters.

Halloween’s close. It’s this Western holiday which involves socially-sanctioned vandalism, harassing people in their own home for sweets, and dressing up like fools (or skanks. You wouldn’t believe the kind of thing Nate wanted me to wear). The sooner we crush these capitalist pigdogs the better.

Although I do like their sweet rolls.

Late addition: we’ve nuked most of the US! Got to run to the shelter, but we’ve won!

Late late addition: you know, some warning from Beijing would’ve been nice. I almost got swallowed by a nuclear storm. The shelter seems functional enough, although I think in the confined conditions I may end up murdering Nate. And the social etiquette is really intrusive. I had to strip down to my underwear and put on this blue catsuit in front of some pervy doctor. Just as soon as I’ve gone through decontamination and everything checks out I’m going to lay down the law to him.


Date: 2287 October 23rd

Decontamination was a con. I should’ve known better than to trust a dodgy Western corporation. I got frozen cryogenically. Briefly got thawed out to see some slaphead shoot Nate and steal the kid. When I woke up properly, everybody else was dead. A dozen cryo-chambers and every single one failed except mine (Nate’s seemed to be working but given he had a gaping hole in his skull it didn’t do him much good).

Found myself a new catsuit and a truncheon. Everything’s dead here except for some giant cockroaches. I must have been out for a while. Got hold of a gun and some glasses (I always did my best work as ‘sexy secretary’) and found a handy PipBoy. Time to go home, dig out the transmitter, and get in touch with Beijing.

Late addition: more roaches at home. Codsworth (damned silly name. Serves me right for letting the moron pick it) was the only thing still functioning but I think he’s suffered some sort of corrosion. Gave me a holotape of Nate being soppy.

Oh, and the war ended just over 200 years ago.

Everyone I know is dead. On the other hand, my backpay is going to be billions of yen, so swings and roundabouts.


Date: 2287 October 24th [Morning]

All the houses were absolutely ruined. Took a while, but I managed to salvage enough junk to build a half-decent home, and used my stash of weaponry (still serviceable) to create some machine-gun turrets. That’s the good news. The bad is that my radio transmitter was busted. Seems like vandals broke in, missed the guns but had a shooting match and turned the comms gear into Swiss cheese.

The US is an absolute mess of lawless decadence and social breakdown. And now it’s irradiated too. Still no idea how things are back home. Starting to worry Uncle Sam might have sent a missile or two Beijing’s way. But we’re resilient, I’m sure everything’s ok. That does leave the problem of contact, though. Only option is to wander into this apocalyptic mess and try to find someone who knows one end of a diode from another. What fun.

Oh, and Codsworth kept rambling on about Shaun (that’s the kid). Annoyed me at first, but “I’m looking for my son” is a much better excuse for wandering about than “I’m a Chinese spy. Any idea how to get in touch with Beijing?”, not least because I can’t imagine the locals (if there are any) will be fans of China given we nuked their country back to the Stone Age.


Part 2 is here.

Thaddeus

Friday, 23 September 2016

PS4 Pro: Why It Has Already Failed

I have a bad habit.

Every console generation, I buy at the wrong time. Within a year, often within months, a better version of the console (a slimmer one, or one with a bigger hard drive) comes out. Like clockwork.

This time is a little different, though. Because both Sony and Xbox have more advanced consoles which are souped-up versions of the existing generation. I’m focusing on the PS4 Pro, both because it’s just been announced and because I have a PS4.

It is a stupid idea. A strategic blunder.

In basic terms, this either sells well and succeeds, or poorly and fails. If the latter, that’s obviously a failure. But even if it sells well, there’s a problem.

Sooner or later, the PS5 and Xbox RandomNumber will come out. But who, beyond the rather rich, is going to want to buy one? A few years after that, the PS5.5 and Xbox RandomNumberB will come out. You’ll then be left with an invidious choice: buy the slightly better console that has the same range of games but will cost extra for a second console purchase, or go without and stick with the peasant version.

So, I imagine many people will wait. Meanwhile, Sony and Microsoft aren’t getting the console sales they hoped for, because the public are wary of their dodgy generation-and-a-half ways. Game sales are down, console sales are down, and everyone makes less money.

Consoles aren’t like mobile telephones. You spend for convenience. If you want to incrementally improve your gaming experience and have the dosh to throw around, the PC is there for you. PCs are more powerful in every way, games can be played without worrying nearly so much about backwards compatibility. Yes, they’re fiddlier and costlier, but that’s the trade off.

Consoles = cheaper, more convenient
PCs = more expensive, better experience

I didn’t spend a couple of hundred pounds on a black box to spend even more on another black box a year later to play the same games.

Maybe I’m just more of a skinflint/poorer than other people, or just a bit old-fashioned (that latter point is almost certainly true), but the PS4 Pro seems stupid to me. Anyone wanting continual improvements can get that already. The whole point of consoles is that they’re easy. You splash out once every seven years or so, plug in and play.

Another problem with the PS4 Pro is that to get the most out of it, you need a 4K TV. And the VR. Which also means a camera. And probably a couple of Playstation Move peripherals.

I might be wrong (I’m into F1 and classical history so I’m well aware I’m not Captain Everyman) but it seems too expensive for most people whilst offering too little (the games are the same) just a few years after the initial PS4 launch. Far better to have that for a PS5 launch, and have a VR bundle for those who want that, no?

As an aside, the Xbox Scorpio, or whatever it’s called, is a good chance for Xbox to strike back against Playstation in the console war.

Late additional bit: fresh from an underwhelming presentation, Sony’s delighted PS4 owners a little bit more. Bethesda, who wanted Fallout 4 mods on PS4 in June (they came to Xbox One in May), have said they’re cancelled, and squarely blamed Sony for that. Mods are also not coming to the PS4 version of Skyrim.

If you’re a huge Bethesda fan, that’s a great disappointment. I do like Bethesda’s games (less taken with Fallout than Elder Scrolls), and find this to be unsurprising but bad news.


There are suggestions (following the news that a farming simulator game will have mods on the PS4) that some form of mods may yet happen for Fallout 4/Skyrim on the PS4, but that remains to be seen.


Thaddeus

Friday, 20 May 2016

Fallout 4’s Survival Mode

A couple of weeks ago the enhanced (or ‘proper’...) survival mode left PC beta and was made available on all platforms (mine being PS4).

So, is it any good?

Here’s what the new difficulty includes:
Wellness – regular food, drink and sleep required. Failure to get enough leads to increasingly significant penalties (reduced, sometimes drastically reduced, stats).

Saving – can only be done in a bed/sleeping bag.

Damage – far more both taken and received. Explosives almost always lead to instant player death.

Compass – enemies do not appear (excepting when you use a recon scope) and places only appear when you’re very, very close.

No fast travel.

Vastly reduced carry weight – my low strength (3) character could only lug about something like 120 (applies to companions as well). This is not helped by ammunition having weight (big guns are not practical 99% of the time because they and their ammunition just weigh so much).

Healing takes longer – not only that, fallen companions must be healed with stimpaks or they’ll just wander off and refuse to follow you for a while [not had this happen yet].


The substantial increase to damage dealt and received means that certain play styles would seem to be difficult or even impossible (good luck going for a bareknuckle brawler), while others (the sniper style) gain an advantage. It also means some perks are more or less advantageous than in the usual mode.

If you want to get crafting then supply lines are a lot more useful, because your spare capacity after food, drink, armour, ammunition may be around 20-40 and you just can’t stuff your pockets with everything you find. Similarly, the increased damage dealt and weight limit means using pistols can be pretty effective.

There’s a lot more stress and tension because death can come very quickly. Step on a mine, and it’s over. Get hit by a Molotov Cocktail, and you’re dead (my first death was when Dogmeat wandered in front of me just as I was throwing one. One was not amused). A swarm of bloatflies can be deadly.

The explosives point is double-edged, though. I was struggling with a Glowing One, but cunning use of grenades caused it massive damage and obliterated its legs, enabling me to introduce its face to the business end of a shotgun.

Naturally, this is exacerbated by the lengthy distances between save points. However, the increased difficulty does make the game more exciting (on Normal difficulty I never felt particularly challenged).


There are downsides, though. I had the game crash, just the once. Luckily for me, this was right after I’d saved, but it could easily have been 40 minutes of hard slogging lost. I also think the days are too short. I’ve never run out of food or water, but it feels like the need to eat/drink/sleep is a bit too frequent.

Exceeding the weight limit leads to periodic health damage, which is fine. Except if you’re in conversation with a bone idle slacker who claims to be restoring the Minutemen and who gives you a flare gun which just nudges you over the limit. On a similar note, I quite like settlement building, even though it’s significantly harder in this mode, but it’s irritating having thirst/hunger crop up as problems when building.

Perhaps the most substantial problem is that the uncertainty of saving means you need a fairly hefty chunk of time to play. If you’re time-poor, this mode will likely not be for you. Not only can it be lengthy periods between saves, but if you make one wrong move that can be the end and you lose all progress.


I think it’s a bit of a Marmite mode. At the moment, the positives of increased difficulty, and corresponding feeling of accomplishment, means I’m enjoying playing through with a mixture of pistols and rifles. If you do like it, the Survival Mode can inject new life into the game, with an added air of desperation and difficulty.


Thaddeus

Saturday, 14 November 2015

Fallout 4 (PS4): First Impressions

This is an early review, (obviously, given the game’s only been out a few days), on my initial thoughts. I might do a more comprehensive review later on, depending how much I play the game if my opinion alters, and if I have the time.

I know spoilers have been all over the place. This review will have no story spoilers whatsoever. Gameplay mechanics will be discussed in a little more depth. For a comprehensive review, I’d include longevity and replayability, but obviously that section won’t make an appearance here.

For those wondering, I played the game after downloading the 500MB day 1 patch.

Character Creation

Bit of a change here. Instead of a list of sliders, you just move the cursor over the face and alter the part you want to.

As well as this, there are some slider-type options for make-up, hair, and imperfections (moles and scars). There’s also a basic body changer. It’s a triangle, with thin, muscular and fat at each point, and you move within that triangle to alter the body. It’s simple, but a nice touch. No option to change height, alas.

One thing I disliked about the new system was that there are now only pre-defined hair colours. A decent range, to be sure, but I liked the older system which allowed you to make your own colour as well. The styles may be appear fewer than before, at creation, but you can get the post-apocalyptic styles when you visit a barber in the game.

Overall, it’s pretty good.

Story/Quests

At the time of writing I’ve done a few main storyline missions, and perhaps a dozen side quests (I’m around level 14, and playing a sniper build). Because of that, and the zero tolerance of spoilers, this is going to be brief and vague.

There’s a nice premise early on, both on the global and personal levels. The initial mission or two feel a bit vague rather than compelling, but that may be intentional, so that people who want to wander off feel able to do so comfortably.

Side-quests can come about from overhearing conversations, wandering into range of radio distress signals or just stumbling across them. So far, and keeping with the minimal spoiler theme, they appear quite interesting and can yield opportunities to join new factions and gain legendary gear.

Gameplay

The atmosphere is tense, not just because VATS has become slow-motion rather than a total pause, but because of the way enemies appear. Ghouls lie dead, until they rise and attack in a horde, or they might creep through the walls. Mole rats burrow up through the earth, and you’re never quite sure whether a house might be mined or not.

The non-VATS shooting has been substantially improved, but VATS is still useful. A balance needs to be struck between using it for some enemies and not others (because action points are limited). I play as a sniper, so my approach is to take out the most distant enemies possible without VATS (this is more accurate at long range), shift to VATS for any charging medium range enemies, and then switch to a more rapid weapon and out of VATS when they’re about to claw my face off.

Weapon modding is intuitive and easy, likewise armour modding.

It took me a little while to get the gist of settlement building, perhaps because I’ve never played a game with that sort of aspect, but I’m enjoying it so far. I think tens of hours could easily be sunk into this, and am looking forward to how it develops.

Allocating your 21 SPECIAL points is tricky. It’s a good number, because it feels too low and forces the player to compromise. Incidentally, you can increase (by both bobbleheads and using up a perk point) your SPECIAL stats during the game, so I’d advise against setting anything at 10.

Levelling seems to happen faster than in previous games (as Intelligence affects experience gained, I should note that mine is set at 4, so I’m not playing a jacked up Intelligence build). This is good as, initially, there are at least half a dozen perks that all seem very useful but you only get one per level.

Companions are the biggest surprise for me so far. They seem much more three-dimensional than in Fallout 3 (or Skyrim), commenting when you see certain locations, praising or criticising your actions, and occasional joining in conversations you have with a third party (when it is appropriate). When I replaced one companion with another, he and she had a brief conversation about looking after me, which made them feel more realistic.

Graphics

The world looks nice. More vivid than Fallout 3, though not quite as beautiful as The Witcher 3. Weather effects are a good addition. I’ve seen dense fog, rain (unlike previous games, I think, your clothing does get wet) and glorious sunshine. Not encountered a radiation storm yet, but these do exist.

Faces are a bit ropey, and the facial animations/lip-syncing is somewhere between mediocre and poor (think comically bad 1970s kung fu film dubbed into English).

Objects, whether clothing, weapons or larger/smaller are generally pretty good.

The PipBoy looks better than ever, and now the icons are animated (a small change, but still a nice one). The Perk chart looks good too. You can also alter the PipBoy (or HUD, separately) colour to whatever you like.

Sound

The voice-acting so far is good, and I’m enjoying Courtenay Taylor’s portrayal of the female protagonist. I discovered early on that there’s a classical radio station, and when I get the time to properly dive into settlement building I think that’ll be my station of choice.

There’s also a pleasing absence of repetition, both regarding specific lines and the issue Bethesda had previously (especially in Oblivion) where one voice actor/actress has too many roles.

Sound effects are good, it’s nice to hear the thrum of bullets firing or the inane moaning of a ghoul trying to eat your face.

Music is very good, whether that’s the ambient sound track or the classical music station.

Bugs and other issues

I have had the game freeze once, and close a couple of times.

On a couple of occasions, conversations have had an awkward moment where my character stands there in silence when she should be speaking (uncertain if subtitles would partially remedy this, as I don’t use them).

Early Conclusion

Obviously much too early to give a definitive view (I’m a few missions into the main quest and have done perhaps a dozen side missions). At this stage, Fallout 4 has significantly exceeded my expectations. Combat is engaging, companions have greater depth, the new approach to perks/skills seems to be working very well, and the world is a great place to explore.

Preliminary score = 9/10


Thaddeus

Wednesday, 24 June 2015

E3 Round-up

Just a summary of the major points that interested me at E3 (mostly RPG-focused). There are minor gameplay-related spoilers, and very small plot spoilers (relating the premise of a story, not including anything I’d consider twists).

Not going into detail into all these games, but some which caught my eye were: Fallout 4, Mass Effect Andromeda, FFVII, Rise of the Tomb Raider and Uncharted 4.

Fallout 4

I had planned on buying this but waiting either until the price had tumbled or until a Game of the Year edition emerged. Got to say that it looked bloody fantastic, though. A warning: if you check out the videos from E3 about Fallout 4, you may well come across early plot spoilers.

Female protagonist is confirmed, as is the fact both genders are voiced. Courtenay Taylor (Jack in Mass Effect 2) will be FemSurvivor, with Brian T. Delaney voicing ManSurvivor.

Dogmeat returns. He’s also invincible [although M. Bison thought that about himself too], so he won’t get killed. Instead, he’ll get knocked out, and you will get killed. Glad to hear this.

VATS returns but this time it’s slow-mo rather than time-freeze. Probably makes combat more exciting, but as I have the reaction times of a drunk giraffe I’m not sure it’ll suit me.

There’s a rumour (based on Pip-Boy footage) that there will be no skills, just stats and perks.

Mods will be coming to consoles. How it’ll work is unclear (although a console gamer I know that PC mods can be massive, and a lot are a shade risqué, so I guess some at least won’t be transferred), but it will happen for Xbox One in the early part of next year, and come a bit later to PS4 [probably, not sure that’s 100% confirmed].

Crafting looks like it’s had steroids applied, crack injected into its eyeballs and nitroglycerin inserted in every remaining orifice. Not only can you massively customise weapons and armour, you can also build and decorate your own house. And, in fact, your own settlement. Or settlements, to be precise. Generators, lights, turrets, traders, it looks very extensive.

The release date is 10 November 2015.


Mass Effect Andromeda

Not Mass Effect 4. The title, rather than number, helps mark a clean break for the series. Andromeda is a nearby galaxy to the Milky Way, and is used in the title because the human race is looking for more real estate. It’s unclear whether this is to escape the Reapers, or happens long (or soon) after the events of Mass Effect 3.

Sadly, it seems the protagonist must be human once again, but the usual male/female gender option will be present (unclear if we’ll get 2 or 4 potential voice actors).

Release is around Christmas 2016, which is fair enough given people might just have finished with Fallout 4 by that time.


FFVII

Final Fantasy VII is being remade. Not remastered. As well as graphics being enormously improved, it seems the combat will not feature random encounters and turn-based mechanics but instead adopt a more modern approach. More surprisingly, the story will not be exactly the same. No idea if that means little tweaks here and there, or a full-blown re-write. Whatever they do with mechanics and storyline will cause some people to be annoyed. I just hope they keep the themes the same.

As an aside, it’ll be odd hearing Red XIII’s name. I misread it the first time I played, and have thought of him as Red Eight ever since.


Not Indiana Jones

Lara Croft and Nathan Drake both get new outings (the former coming to Xbox first, the latter a PS4 exclusive, as per usual). I may look at the new Tomb Raider when the price drops (enjoyed the reboot, but I’ve always been off-and-on with the series). Doubt I’ll bother with Uncharted. Liked the first two games but they didn’t grab me enough to keep my interest.


Not a videogame, but glad to hear Xbox is bringing backwards compatibility to its console. Shame that hasn’t happened with the PS4 (and probably won’t). I hope the next generation is another story, but that’s some way off. Backwards compatibility is not only great for gamers, it’s good for the firms because helps lock in loyalty from one generation to the next.


Thaddeus

Thursday, 11 June 2015

Fallout 4, XCOM 2, and Mass Effect 4

E3 is just around the corner, and there are a number of potentially great sci-fi videogames coming out soon, so I thought it’d be a good idea to have a little look ahead.

NB there will be some general spoilers, but nothing too specific. So, you’re probably fine reading this unless you’re on a full-blown blackout.


Fallout 4 has been announced, and the release date has not. Well, not officially. Unofficially, it’s rumoured to be 23 October (this year). If that’s the case, expect it to be confirmed at E3 this month. It’ll be out for PC, PS4, and Xbox One.

XCOM 2 (an intriguing title for a game which is either the 11th or the 3rd instalment depending on whether you consider the reboot XCOM: Enemy Unknown to reset the counter or not) has been announced for November (again, this year). Maybe they asked Xbox for help with the numbering. Anyway, it is PC only at launch, though some think it’ll come to the consoles in 2016.

Mass Effect 4 [which may well have a different title when properly announced] has been confirmed as in the works but very little beyond that is known. I’m hoping we get more info at E3. I’d be very surprised if it were cross-generation (as Dragon Age: Inquisition was).

It’s quite nice to have games announced just a few months ahead of release. Sometimes by choice, and sometimes due to delays, games can be announced a year or more ahead of time, and that just feels too damned long. So, what do we know so far?

Fallout 4

The game appears to be set in Boston, perhaps later than Fallout 3/New Vegas, and/or with a correspondingly superior level of technology. Lots of series favourites return (power armour, the protagonist appears to be a vault-dweller, and Dogmeat’s back).

The trailer ends with the protagonist’s voice. This has led some to believe there won’t be character customisation and you’ll be destined to be Johnny Whitechap. My gast would be flabbered if that were the case. The suggestion of the protagonist having a voice (or perhaps multiple, as per Inquisition) could be true, but I’m not sure.

The world’s also a bit more colourful (huzzah, Fallout 3 was the Land of Brown), and there may be gameplay in the pre-war era as the bombs drop (if so, it could well be a prologue).

It’ll be interesting to see whether there’s a ‘hardcore’ mode, like in New Vegas where you had to eat/drink regularly or suffer the consequences. The only thing we can be sure of right now is that it’ll sell by the bucketload.


XCOM 2

Massively disappointed this is PC-only. Enemy Unknown was one of the best games of the previous generation, all the more so because it was originally going to be another shooter before fans old and new pestered Firaxis into making it a strategy/tactics game [kudos to Firaxis for listening, and thus selling a ton of copies]. Anyway, it might yet move to consoles, but the initial launch will be just for the PC.

So, what’s new?

Well, you lost the war (or someone did, anyway). Aliens have conquered Earth and have been running it for what seems like a few decades. This time, you lead insurgents (although I suspect the aliens would consider XCOM terrorists) trying to free our beloved homeworld from the slimy grip of the extra-terrestrials. Insectoids have become humanised (whether due to genetic manipulation or human-insectoid frisky time is thankfully unclear), very cool-looking snake aliens are introduced (technically re-introduced, as they were in older games), and your base is now a mobile mothership rather than a subterranean refuge.

Gameplay hasn’t been revealed much, but one thing we do know is that if one of your veterans gets gunned down, you can save him/her by taking the wounded hero back to the evac point. Players of Enemy Unknown will be familiar with the problem of getting your whole A-team massacred, so the ability to withdraw with some but not total losses will help reduce that problem.

It also seems that customisation options will be improved, although details are scantier than a nudist’s bathing suit.


Mass Effect 4

We know this is in the works, and that, alas, Commander Shepard will not be the protagonist. I’ll miss you, FemShep. No date yet announced, and it’ll be interesting to see whether we get a trio of great sci-fi games close together or if Mass Effect comes out a little time apart [which may make more commercial sense].

The game occurs in the same universe as the three previous. So, expect Krogans, Turians and so forth to feature. However, it’s rumoured to be in the relatively distant future (compared to the original trilogy), so it’s unlikely we’ll see returning characters (perhaps excepting those with enormous life-spans). It’s also unknown what degree of character customisation will be available, or whether we’ll be human-only.

It’s said that the plot will involve civilisation looking for a home in a new galaxy, and that the protagonist will be a Path-finder, tasked with exploring the new galaxy for safe haven. And that’s about as far as whispers go for the plot. Reapers will not, I think, make a reappearance, having been dealt with one colour or another in Mass Effect 3.


Worth noting that all three are likely to have significant DLC (all preceding instalments did), so if you want maximum bang for your buck you could wait awhile and save [well, spend less] getting Game of the Year/Ultimate Editions.


It’s been a little while since the last blog. Personally, I blame The Witcher 3 for this (I think I’m near(ish) the end of my first playthrough. When I complete it, I’ll put up a full review).


Thaddeus