Showing posts with label FFVII. Show all posts
Showing posts with label FFVII. Show all posts

Thursday, 17 February 2022

Review: Final Fantasy VII (PS5)

NB this is a review of the base game only, I haven’t played the Intergrade additional content yet. There will be some minor spoilers in the story section, but only vague and items relating to the premise.

 


Story

So, a quarter of a century of so after the original game came out for the original Playstation we have the PS4/5 version. The story is not identical. For a start, it only covers the first portion of the original multi-disc game. In addition, some areas are more fleshed out, or slightly altered. The additions are fairly significant, in terms of both main story midway through, and optional side-quests.

For the most part, these work well. An especially good aspect is that there’s a not-at-all-subtle explanation for why things work out the way they do, and the ending of the story does give overt notice that things might be substantially different going forward.

Pacing is mostly good but there are times when it can be jarring. When one character is rushing to save a child, the game decides to throw a needless very mini-quest (30 seconds work) that is done at walking pace and pointlessly steals away the sense of urgency. However, for the most part the story is handled well.

 

Gameplay

This is the area where I changed my mind most from the demo on the PS4 to finishing the game. I really liked the materia system, and have no problem with either standard turn-based battles or the ATB approach of the original. Materia is kept in this game, and works well (as might be expected), but the ATB system has been substantially reworked. You now have two ATB slots which are slowly filled over time, and more rapidly when you attack. Most things (spells, abilities, and items) require a single slot although some abilities require both.

This actually worked very well and prevents the real time nature of basic attacks getting swallowed by spamming spells. In addition, the varying nature of the four playable characters does make a big difference, with Tifa super-fast and Barret able to deal plenty of damage (especially at range) but rather slower. Initially, I thought it was just button mashing, and while that can work with more basic fights, smart use of materia and understanding how the system works makes a big difference for tougher foes.

Beyond your usual fights there are also optional arena style locations/events (Shinra’s combat simulator, or Corneo’s colosseum, for example). The latter is especially worth visiting as some of the optional fights here can yield more powerful limit breaks.

And there’s a darts mini-game in Seventh Heaven, which I quite liked. Looking forward to when we visit the Golden Saucer.

 


 

Sound

I’ll be honest, I own several varieties of One Winged Angel so I was wondering how the score would stack up. It’s fantastic, building on the excellence of the original and generally adding more, including the boss theme (particularly when fighting the Airbuster) and One Winged Angel. The only thing I felt could have been better musically was the reactor theme.

There’s also voice-acting. Some of this is very good, particularly Barret (John Eric Bentley) who gets some great lines and delivers them very well, covering the range from heartfelt emotion to overblown comedy and the occasional dry remark. Cloud, being somewhat of a dick, was a difficult character to pull off, but he’s likeable enough to work as the protagonist without losing his capacity to be pretty laconic. The friendship between Cloud and Barret developing is handled very well, and that’s a combination of good writing and a strong voice performance.

 

Graphics

Comparing the game from the late 20th century (which, even at the time, had poor character models) to today’s effort is a bit like comparing the drawing you did as a five year old to the one you did in your thirties. Overall, the graphics are very impressive, particularly the grand set pieces and character models for the main characters. They tread the line between realism and larger-than-life very well.

There are a few weak spots. Minor characters can have, er, interesting faces, and here and there textures are distinctly muddy. On the whole, however, it’s good stuff.

One minor weak point is that there’s a photo mode (which can also be used in almost every cutscene, exempting only FMVs) but because the player only ever controls Cloud (excepting rare times when he’s absent) you can’t really focus on other characters. Also, there’s no posing, as per Dragon Quest XI S’ mode, or facial expressions, as per Ghost of Tsushima. However, there is an array of filters and some other settings to fiddle with.

 


 

Bugs and Other Issues

During my playthrough (about 35-36 hours) I encountered no crashes, hangs, freezes, or other problems. I’m sure there is a flaw somewhere, but I didn’t find it. Overall, very impressed with how smooth the sailing was.

 

Replayability

Haven’t started this yet, but completing the game unlocks the hard difficulty (which can be played on a chapter-by-chapter basis). In addition, at least one chapter (there are 18) has differing endings, it seems. Overall, choices are not that common and you’re mostly on rails. However, the hard mode will suit those who like a challenge. There are also multiple languages, and I might try a German playthrough at some point.

 


 

Conclusion

It’s a bit weird playing such an up to date take (with some amendments) of an old favourite, but I think the Final Fantasy VII Remake is a very enjoyable game. If you’re on the fence then check out the demo (if it’s still available), but I’ve got to say that during the course of my playthrough I liked it more and more, and am looking forward to the next part.

 

Thaddeus

 

PS Having some technical woe so apologies for the lack of proofreading and any ensuing errors.

Sunday, 5 January 2020

Great Games in Early 2020


I haven’t written too much on videogames recently compared to a few years ago (my Civ VI first impressions aside), but the release calendar for the first half of 2020 is one to delight the soul and wound the wallet.

Dates are correct at the time of writing (UK), obviously delays can and do happen. Information revealed through trailers is mentioned but no spoilers beyond that. I’ve listed the titles and dates immediately below if that’s all you’re after, with more detail underneath.

  • Final Fantasy VII Remake – 3 March [PS4 Exclusive]
  • Cyberpunk 2077 – 16 April [PS4, Xbox One, PC]
  • The Last of Us Part II – 29 May [PS4 Exclusive]

Final Fantasy VII Remake – 3 March [PS4 Exclusive]


When I first got my original Playstation back in the late ’90s, the games I got with it were Resident Evil 2 and Final Fantasy VII. And I really liked them, especially FFVII. The materia system was simple to grasp and brilliant to use throughout the game, interacting with weapons and armour to create interesting combinations. The characters were fun, the world huge, and the villain has gone on to become an icon of videogames. Plus the music, especially the reactor theme and One Winged Angel, are great. Bit tricky for Square Enix to decide what to update and what to keep the same, but the combat system has been modernized (mingling real-time action and strategic commands, apparently). Will it live up to the hype? No idea. But I reckon it might just sell by the bucketload.

Cyberpunk 2077 – 16 April [PS4, Xbox One, PC]


The Witcher 3 was the game that made CD Projekt Red’s reputation for a lot of people. It combined an open world and meaningful choices with a pre-determined character who already had relationships with most of the major characters. On top of the fantastic writing, storylines, music and graphics, CDPR also handled the DLC brilliantly, giving away 16 items for free (from quests to costume changes) and then charging reasonable sums for substantial expansions. Cyberpunk 2077, featuring the breath-taking Keanu Reeves, is a long way from Novigrad. It’s the near future, where corporates hold sway in crime-ridden Night City. Cybernetics are routinely used to enhance humans, and the player-character V is after one that might just grant immortality.

The Last of Us Part II – 29 May [PS4 Exclusive]


The first game has a strong claim to be one of the best ever made, combining visceral combat and nerve-shredding tension with an enthralling story and engaging characters. The surrogate father-daughter relationship of Joel and Ellie worked fantastically well, and a lot of people have mixed feelings about a sequel given that living up to the first game is a pretty tall order. From what we’ve seen so far, Ellie appears to be the primary (possibly sole) protagonist. She’s a young adult now, and Joel’s grown a little greyer. Although they do seem to have found a semblance of civilization there’s still a very grim and violent world. We’ll have to see if Naughty Dog can live up to the very high expectations they’ve created for themselves.

Whilst this is a PS4-heavy list, that’s just the way the calendar’s worked out. If you’re more of an Xbox player then there is good news down the line, with Halo Infinite anticipated as a launch title for Microsoft’s new console (set to come out at the end of 2020).

Thaddeus

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Wednesday, 24 June 2015

E3 Round-up

Just a summary of the major points that interested me at E3 (mostly RPG-focused). There are minor gameplay-related spoilers, and very small plot spoilers (relating the premise of a story, not including anything I’d consider twists).

Not going into detail into all these games, but some which caught my eye were: Fallout 4, Mass Effect Andromeda, FFVII, Rise of the Tomb Raider and Uncharted 4.

Fallout 4

I had planned on buying this but waiting either until the price had tumbled or until a Game of the Year edition emerged. Got to say that it looked bloody fantastic, though. A warning: if you check out the videos from E3 about Fallout 4, you may well come across early plot spoilers.

Female protagonist is confirmed, as is the fact both genders are voiced. Courtenay Taylor (Jack in Mass Effect 2) will be FemSurvivor, with Brian T. Delaney voicing ManSurvivor.

Dogmeat returns. He’s also invincible [although M. Bison thought that about himself too], so he won’t get killed. Instead, he’ll get knocked out, and you will get killed. Glad to hear this.

VATS returns but this time it’s slow-mo rather than time-freeze. Probably makes combat more exciting, but as I have the reaction times of a drunk giraffe I’m not sure it’ll suit me.

There’s a rumour (based on Pip-Boy footage) that there will be no skills, just stats and perks.

Mods will be coming to consoles. How it’ll work is unclear (although a console gamer I know that PC mods can be massive, and a lot are a shade risqué, so I guess some at least won’t be transferred), but it will happen for Xbox One in the early part of next year, and come a bit later to PS4 [probably, not sure that’s 100% confirmed].

Crafting looks like it’s had steroids applied, crack injected into its eyeballs and nitroglycerin inserted in every remaining orifice. Not only can you massively customise weapons and armour, you can also build and decorate your own house. And, in fact, your own settlement. Or settlements, to be precise. Generators, lights, turrets, traders, it looks very extensive.

The release date is 10 November 2015.


Mass Effect Andromeda

Not Mass Effect 4. The title, rather than number, helps mark a clean break for the series. Andromeda is a nearby galaxy to the Milky Way, and is used in the title because the human race is looking for more real estate. It’s unclear whether this is to escape the Reapers, or happens long (or soon) after the events of Mass Effect 3.

Sadly, it seems the protagonist must be human once again, but the usual male/female gender option will be present (unclear if we’ll get 2 or 4 potential voice actors).

Release is around Christmas 2016, which is fair enough given people might just have finished with Fallout 4 by that time.


FFVII

Final Fantasy VII is being remade. Not remastered. As well as graphics being enormously improved, it seems the combat will not feature random encounters and turn-based mechanics but instead adopt a more modern approach. More surprisingly, the story will not be exactly the same. No idea if that means little tweaks here and there, or a full-blown re-write. Whatever they do with mechanics and storyline will cause some people to be annoyed. I just hope they keep the themes the same.

As an aside, it’ll be odd hearing Red XIII’s name. I misread it the first time I played, and have thought of him as Red Eight ever since.


Not Indiana Jones

Lara Croft and Nathan Drake both get new outings (the former coming to Xbox first, the latter a PS4 exclusive, as per usual). I may look at the new Tomb Raider when the price drops (enjoyed the reboot, but I’ve always been off-and-on with the series). Doubt I’ll bother with Uncharted. Liked the first two games but they didn’t grab me enough to keep my interest.


Not a videogame, but glad to hear Xbox is bringing backwards compatibility to its console. Shame that hasn’t happened with the PS4 (and probably won’t). I hope the next generation is another story, but that’s some way off. Backwards compatibility is not only great for gamers, it’s good for the firms because helps lock in loyalty from one generation to the next.


Thaddeus