A couple of weeks ago
the enhanced (or ‘proper’...) survival mode left PC beta and was
made available on all platforms (mine being PS4).
So, is it any good?
Here’s what the new
difficulty includes:
Wellness – regular
food, drink and sleep required. Failure to get enough leads to
increasingly significant penalties (reduced, sometimes drastically
reduced, stats).
Saving – can only be
done in a bed/sleeping bag.
Damage – far more
both taken and received. Explosives almost always lead to instant
player death.
Compass – enemies do
not appear (excepting when you use a recon scope) and places only
appear when you’re very, very close.
No fast travel.
Vastly reduced carry
weight – my low strength (3) character could only lug about
something like 120 (applies to companions as well). This is not
helped by ammunition having weight (big guns are not practical 99% of
the time because they and their ammunition just weigh so much).
Healing takes longer –
not only that, fallen companions must be healed with stimpaks or
they’ll just wander off and refuse to follow you for a while [not
had this happen yet].
The substantial
increase to damage dealt and received means that certain play styles
would seem to be difficult or even impossible (good luck going for a
bareknuckle brawler), while others (the sniper style) gain an
advantage. It also means some perks are more or less advantageous
than in the usual mode.
If you want to get
crafting then supply lines are a lot more useful, because your spare
capacity after food, drink, armour, ammunition may be around 20-40
and you just can’t stuff your pockets with everything you find.
Similarly, the increased damage dealt and weight limit means using
pistols can be pretty effective.
There’s a lot more
stress and tension because death can come very quickly. Step on a
mine, and it’s over. Get hit by a Molotov Cocktail, and you’re
dead (my first death was when Dogmeat wandered in front of me just as
I was throwing one. One was not amused). A swarm of bloatflies can be
deadly.
The explosives point is
double-edged, though. I was struggling with a Glowing One, but
cunning use of grenades caused it massive damage and obliterated its
legs, enabling me to introduce its face to the business end of a
shotgun.
Naturally, this is
exacerbated by the lengthy distances between save points. However,
the increased difficulty does make the game more exciting (on Normal
difficulty I never felt particularly challenged).
There are downsides,
though. I had the game crash, just the once. Luckily for me, this was
right after I’d saved, but it could easily have been 40 minutes of
hard slogging lost. I also think the days are too short. I’ve never
run out of food or water, but it feels like the need to
eat/drink/sleep is a bit too frequent.
Exceeding the weight
limit leads to periodic health damage, which is fine. Except if
you’re in conversation with a bone idle slacker who claims to be
restoring the Minutemen and who gives you a flare gun which just
nudges you over the limit. On a similar note, I quite like settlement
building, even though it’s significantly harder in this mode, but
it’s irritating having thirst/hunger crop up as problems when
building.
Perhaps the most
substantial problem is that the uncertainty of saving means you need
a fairly hefty chunk of time to play. If you’re time-poor, this
mode will likely not be for you. Not only can it be lengthy periods
between saves, but if you make one wrong move that can be the end and
you lose all progress.
I think it’s a bit of
a Marmite mode. At the moment, the positives of increased difficulty,
and corresponding feeling of accomplishment, means I’m enjoying
playing through with a mixture of pistols and rifles. If you do like
it, the Survival Mode can inject new life into the game, with an
added air of desperation and difficulty.
Thaddeus
Hmmm, I quite like the sound of it, except for the restriction on saves. I am just not going to play a game where I can lose maybe an hours progress because of some random event.
ReplyDeleteI played Skyrim with a mod that required the character to eat/drink/sleep and be affected by the weather and it added immensely to the depth of the game. A couple of other mods added something like "realistic" weight limits and they added even more depth. The overall result was a much, much better game than the original. However, none of the mods impeded my ability to save.
There may well be a mod that corrects for that with Survival mode.
ReplyDeleteI do think it's a shade restrictive, though it does add to the tension. A 20 minute autosave could've reduced time lost without allowing for regular saving, though.
There are rumours Skyrim may be remastered (I'd be a bit surprised, though) and, if it is, it'll be interesting to see if they have added a Survival mode. That mod you mention sounds pretty good.
May be worth making a new character to try out Fallout 4's Survival mode. Once you get used to the save restriction (and have set up a few places you can rest) it becomes less onerous because you'll usually be within a few minutes of a known location where you can save and dump your junk.