Tuesday, 21 July 2015

Perseverance is King

There are many challenges to writing (as well as delightful moments), but perhaps the most difficult is the will to persevere, especially with the first book.

Self-doubt racks many writers. Writer’s block can be a problem for some as well.

Remember that the first draft isn’t meant to be a polished shiny diamond you can present to the world. It’s a roughly hewn lump of rock. The first draft is just about hacking the damned thing out of the earth (a good description I read somewhere or other was that the first draft is when an author tells him/herself their story).

Just keep going. If you can’t write a lot, write a little each day. You can improve the writing quality, expand upon some sections and cut others during redrafting.

About halfway into the first draft might be the most difficult time, especially for a first story. Initial enthusiasm has been whittled away, and the light at the end of the tunnel is barely visible. If you’ve written something before, just remember you probably felt this way then, and you got it done. And if you did it before, you can do it again. If it’s your first, remember that most writers go through an awkward phase when they’re far from the beginning and far from the end.

Redrafting might seem lovely or might seem horrid, but it’s vital to spend the necessary time cutting the chaff and allowing the wheat to shine forth. It’s usually a good idea to get some objective people to act as beta readers, and to take account of their views (if a beta reader points out a flaw you can correct it. If a reviewer points out a flaw it’s there forever, and even if you amend an e-book the review remains up).

Writing novels is a marathon, not a sprint. Just keep on going. Don’t be afraid of walking very slowly when times are tough. Slow progress is infinitely better than no progress.

Perseverance is the single most important quality for a writer. More than marketing ability, more than writing ability, more than being best friends with editors of major magazines/papers. If you give up, nobody will ever read your book. So, keep buggering on.


Thaddeus

Wednesday, 1 July 2015

Planned Versus Spontaneous Writing

It’s not a binary choice between planning and spontaneity so much as a spectrum, and there are advantages and disadvantages to writing in either way.

If you’ve got a very complex plot it can be easy to lose your way, even with planning. On the other hand, if you’ve got a simpler, single focus approach (such as Sir Edric) then spontaneity is easier to handle. Making stuff up as you go along can seem to save time (on planning) but it can also mean you spend more time redrafting (it’s important to get the storyline right first time, because correcting that takes ages. Improving writing quality or adding/cutting scenes is relatively simple, provided scene changes don’t alter the storyline).

The real advantage of spontaneity is that you can bring things out of left field, and instead of writing (even loosely) to a plan you’re writing in a more natural, less mechanical way.

Temple was the most spontaneous book I’ve ever written. I knew the premise and the final scene, and just about everything in between was made up as I went along (here and there I had vague ideas, but no more than that). This led to a not necessarily efficient or even use of time. Excepting one scene added later, I wrote chapter three in an afternoon. Chapter four took me something like a month (I massively rewrote it twice, completely changing the personality of one ‘guest’ character, and altering the identity of the second twice). That said, The Tower of Uz-Talrak remains one of my favourite chapters, and is proof that, even if you’re very dissatisfied with your initial attempt, redrafting can make a huge difference. If the basic storyline works, everything else can be polished after the first draft.

Journey to Altmortis was more planned. I had a brief outline of each chapter, using bold and underlining to ensure I had sufficient points of excitement and plot development (or both) throughout. Whilst I did deviate from the plan, particularly adding more scenes after the first draft, the finished story is very similar to the plan.

Kingdom Asunder (not yet released) is the first part of a trilogy, and presented a new challenge for me in that it has to work by itself, but also as part one of three. So, the end had to be both a conclusion, and open-ended enough for more story to occur. It reminded me of the first corner in an F1 race (you can’t win the race at the first corner, but you can definitely lose it).

I think it’s important not to nail everything down, and not to ignore a good idea that springs to mind because it wasn’t in The Master Plan. In Sir Edric’s Kingdom (not yet released), one chapter ended up being enormous, so I cut it into two. Likewise, one chapter’s pacing seemed a bit off, so I added a small scene which ended up including a reasonably significant character who made subsequent appearances in several chapters.

At the same time, knowing where you’re going enables you to write in such a way that can foreshadow future events, or exacerbate tragedy/comedy when you come to the climax. In short: it helps avoid the hell that is deus ex machina.

Temple was the most enjoyable book I’ve ever written, but the process was so slow and haphazard I can’t write like that for stories of any real size. A little planning, for me, does a lot to speed up the writing, and a plan can always be deviated from (or occasionally ignored). It’s very much a subjective matter, though, with no one rule that fits all writers.


Thaddeus

Monday, 29 June 2015

Blog update

After procrastinating for one or two years, I’ve finally (slightly) updated the blog. Axed a few links, and shoved in a few more (particularly recommend the ones to Goodreads, lots of lovely reviews there, Kraxon [which includes many free stories] and Chrons). There are also links to debut bestselling author Jo Zebedee, and LK Evans, who is both a top reviewer and writer.

I’ve also declunkified the Books tab. Currently my stuff’s only on Amazon, although I do plan to shove them back up on Smashwords at some point (probably with a discount as part of the run-up to Kingdom Asunder’s release).

Been posting a lot about videogames recently, but I will be swerving back towards books. Unsure if I’ll keep writing fantasy book reviews (bit worried about potential conflict of interest, if I write something positive it may be seen as back-scratching, if negative as jealousy/having a go at someone else) but history and other genres will definitely keep coming.

As far as book releases go, Sir Edric’s Temple should be re-released traditionally this year, and Sir Edric’s Treasure will hopefully also come out in 2015. Kingdom Asunder’s possible but not certain this year, and although Sir Edric’s Kingdom (which is larger than Temple/Treasure combined, at the moment) is quite close to completion it won’t be out this year.

Next post will be on varying writing approaches (spontaneity or planning).


Thaddeus

Wednesday, 24 June 2015

E3 Round-up

Just a summary of the major points that interested me at E3 (mostly RPG-focused). There are minor gameplay-related spoilers, and very small plot spoilers (relating the premise of a story, not including anything I’d consider twists).

Not going into detail into all these games, but some which caught my eye were: Fallout 4, Mass Effect Andromeda, FFVII, Rise of the Tomb Raider and Uncharted 4.

Fallout 4

I had planned on buying this but waiting either until the price had tumbled or until a Game of the Year edition emerged. Got to say that it looked bloody fantastic, though. A warning: if you check out the videos from E3 about Fallout 4, you may well come across early plot spoilers.

Female protagonist is confirmed, as is the fact both genders are voiced. Courtenay Taylor (Jack in Mass Effect 2) will be FemSurvivor, with Brian T. Delaney voicing ManSurvivor.

Dogmeat returns. He’s also invincible [although M. Bison thought that about himself too], so he won’t get killed. Instead, he’ll get knocked out, and you will get killed. Glad to hear this.

VATS returns but this time it’s slow-mo rather than time-freeze. Probably makes combat more exciting, but as I have the reaction times of a drunk giraffe I’m not sure it’ll suit me.

There’s a rumour (based on Pip-Boy footage) that there will be no skills, just stats and perks.

Mods will be coming to consoles. How it’ll work is unclear (although a console gamer I know that PC mods can be massive, and a lot are a shade risqué, so I guess some at least won’t be transferred), but it will happen for Xbox One in the early part of next year, and come a bit later to PS4 [probably, not sure that’s 100% confirmed].

Crafting looks like it’s had steroids applied, crack injected into its eyeballs and nitroglycerin inserted in every remaining orifice. Not only can you massively customise weapons and armour, you can also build and decorate your own house. And, in fact, your own settlement. Or settlements, to be precise. Generators, lights, turrets, traders, it looks very extensive.

The release date is 10 November 2015.


Mass Effect Andromeda

Not Mass Effect 4. The title, rather than number, helps mark a clean break for the series. Andromeda is a nearby galaxy to the Milky Way, and is used in the title because the human race is looking for more real estate. It’s unclear whether this is to escape the Reapers, or happens long (or soon) after the events of Mass Effect 3.

Sadly, it seems the protagonist must be human once again, but the usual male/female gender option will be present (unclear if we’ll get 2 or 4 potential voice actors).

Release is around Christmas 2016, which is fair enough given people might just have finished with Fallout 4 by that time.


FFVII

Final Fantasy VII is being remade. Not remastered. As well as graphics being enormously improved, it seems the combat will not feature random encounters and turn-based mechanics but instead adopt a more modern approach. More surprisingly, the story will not be exactly the same. No idea if that means little tweaks here and there, or a full-blown re-write. Whatever they do with mechanics and storyline will cause some people to be annoyed. I just hope they keep the themes the same.

As an aside, it’ll be odd hearing Red XIII’s name. I misread it the first time I played, and have thought of him as Red Eight ever since.


Not Indiana Jones

Lara Croft and Nathan Drake both get new outings (the former coming to Xbox first, the latter a PS4 exclusive, as per usual). I may look at the new Tomb Raider when the price drops (enjoyed the reboot, but I’ve always been off-and-on with the series). Doubt I’ll bother with Uncharted. Liked the first two games but they didn’t grab me enough to keep my interest.


Not a videogame, but glad to hear Xbox is bringing backwards compatibility to its console. Shame that hasn’t happened with the PS4 (and probably won’t). I hope the next generation is another story, but that’s some way off. Backwards compatibility is not only great for gamers, it’s good for the firms because helps lock in loyalty from one generation to the next.


Thaddeus