A man can walk four
miles in an hour relatively easily. And yet, an army of foot soldiers
marching (in the ancient world) would cover perhaps six miles in a
whole day. Even horsemen would only go twelve.
There are exceptions,
but the above are averages taken from Theodore Dodge’s excellent
histories (check out his Hannibal, Alexander and Caesar biographies
if you haven’t yet).
Why does it take so
long to move an army, when a single man with staging posts (for fresh
horses) could cover, theoretically at least, well over a hundred
miles in a single day? Even a chap out for a walk could easily make
10-20 miles over the course of a day.
Various changeable
circumstances can affect how fast an army can move. Weather, terrain,
and supplies all have a serious impact (more on those below). But
even when it’s nice and warm, the ground’s flat and roads are
good, and there’s plenty of food and beer, armies are still,
usually, horrendously slow.
Moving one person is
easy. They get up on time, and wander off. If they reach a bridge,
that’s fine. If they need to climb a little, that’s usually no
problem.
An army is different.
The whole army can’t set off at once, because a road might only be
wide enough for six, or fewer, to march abreast. Even as the vanguard
strolls off, most of the rest of the army will be taking down last
night’s camp and eating the last of the cheese. The sheer volume of
people slows the army’s progress.
The number of men and
beasts (not just war horses, but donkeys and oxen and mules to carry
supplies or pull wagons) can also ruin roads. What might be a nice
journey for the vanguard could be a squelching quagmire for the
middle or rearguard. Similarly, if the vanguard reaches difficulties
(say a flood washes away the only bridge for miles and it needs
repairing) that then slows everyone else as a queue forms.
Narrow passes in
mountains or slender footbridges are no problem for one man, but
they’re bottlenecks when you’ve got thousands. Not only that,
they may well be impassable for wagons and difficult/impossible for
horses. A route one man can take is not necessarily a route an army
can take.
Then there’s
pestilence. Leave aside that a small army of whores will be prising
coin from men who could die tomorrow (pox was spread thus although
certain diseases were different. Syphilis didn’t exist in medieval
England, arriving in the Tudor period and only mutating in Elizabeth
I’s reign into the disease it is today). Medieval hygiene could
include eating in close proximity to latrines. The camp disease of
dysentery would usually break out. Fouled wells or even just drinking
uncontaminated water could lead to typhoid.
Having so many men together (and a medieval army could outnumber most
medieval cities’ populations) in such close proximity massively
increased the chances of disease breaking out, and then spreading
rapidly. For this reason, armies besieging a castle/city could suffer
as much as those trapped on the inside.
Supplies
were often problematic. Gathering sufficient before you start
depended on a good harvest and organisational abilities. If your
adversary knows you’re coming he’ll foul wells and ensure
harvested crops are safe inside castle walls so you struggle to feed
your army off the land. This means the foraging parties have to roam
further afield (and they need protection so you need to send more
men), again slowing an army down. One man can swipe a few apples and
blackberries, but an army takes a lot of feeding (and the animals
need food too).
Weather
can have a substantial impact. Ordinary drizzle (almost the default
setting of Britain) can soften roads which turn to sludge beneath a
thousand marching feet. Heavier rain can destroy roads or bridges, or
flood camps and drown people and horses. But hot weather has dangers
too. Finding sufficient water becomes even harder, and may slow the
pace of men and animals. Even worse, forest fires (as now) can spring
up out of nowhere.
Most
travelling in the ancient and medieval world, as you’d expect, was
by land. However, sea journeys also could be delayed on account of an
army. If you don’t have enough ships because they’re delayed due
to bad weather or simply take time to arrive, then either you split
an army in two and risk it being defeated in detail, or you have to
wait. One man needs just one ship.
In
books, both historical and fictional, it’s entirely legitimate to
have individuals travel a lot faster than armies, for all sorts of
reasons (not to mention the possibility of messages being sent by
bird).
As
an aside, the Persians had an interesting measure called the
parasang. Unlike a mile, the parasang was a unit of distance measured
not in length but time. One parasang was one day’s march. That’s
quite a clever way of doing things, as two roads leading to the same
place might have a very large number of miles to the north compared
to the south, but if the south road leads through mountains the
northern road might still be a quicker route.
Thaddeus
PS the next few blogs
will likely be book reviews of The Wonder Book of Aircraft, The
Emperor’s Edge, and Spies, Sadists and Sorcerers.
Nothing goes so slow as a baggage train. :D
ReplyDeleteIndeed. At the final battle between Eumenes of Cardia and Antigonus Monopthalmus, the conflict itself was pretty much a draw but Antigonus sent some men to seize Eumenes' baggage in camp. That caused Eumenes' men to desert, and he ended up losing even though the actual battle was all square.
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