Showing posts with label Brandon Sanderson. Show all posts
Showing posts with label Brandon Sanderson. Show all posts

Sunday, 9 May 2021

Review: Rhythm of War (Stormlight Archive book 4), by Brandon Sanderson.


This one took me a while to read because it’s quite hefty at over 1,200 pages. Returning to the world of Roshar, there are spoilers aplenty for preceding books in this review. So, beyond the cover below this paragraph, be aware of that.


 

We find war ongoing between the coalition of countries/leaders, led by Dalinar (master of the ancient tower of Urithiru), and the immortal (but also partly insane) Fused, led by the domineering god Odium.

The enemy is no fool, and has a number of intelligent leaders who aim to use a combination of treachery and sly, bold manoeuvres to rob the Urithiru alliance of their single greatest asset.

Advancing technology in a fictional world, particularly one with a developed magic system, is an interesting part of the story, and from the flying ship to certain other innovations, they add to the plot in a credible way, mingling magic and science.

There’s quite a lot in the way of mental health as a major theme, with addiction (Teft), being ground down (Kaladin), and what feels to me like the dulled, almost drug-like state of functional existence of Moash (we spend a lot less time with him). Perhaps most of all, the multiple personalities of Shallan. By and large it does fit in with the world and story, although there are parts where it feels Kaladin’s situation gets too much word count, which slows the pace.

However, I should stress this is very much not a problem in the last couple of hundred pages where there’s an excellent sense of crescendo building as the various plot points come to a head and leave them very nicely poised for the next instalment.

I also very much enjoyed (again) Taravangian, the elderly man who can vary from Machiavellian ruthless genius to eminently likeable yet pathetically ineffectual. In addition, portraying the enemy not as uniformly evil or mindless villains helps to make both the storylines more complicated and the world/plot more credible.

The Stormlight Archive is one of a few fantasy series I have on the go, and I’m looking forward to the next part.

Thaddeus

Monday, 15 April 2019

Review: Oathbringer (Stormlight Archive book 3), by Brandon Sanderson


This has been out a little while but I only recently got my hands on it (literally, unlike the first two entries which I read as e-books).

Like its predecessors, this book is enormous, a little over 1,200 pages, and is just part 3 of a planned 10 or so in the series. (I know some are wary of taking on unfinished mega-series, but Brandon Sanderson does write pretty quickly).

The story resumes shortly after the events of Words of Radiance, and, though it may be obvious, I have to warn of spoilers from this point forth (major for previous entries, any spoilers for Oathbringer will be kept to the minimal possible level, focusing on premise).


The Everstorm, a new phenomenon heading in the opposite direction to the expected highstorm, batters the world, wrecking ships, destroying buildings, and catching most people off-guard. Just as the kingdoms are struggling to recover, some of them are in for a military confrontation.

The forces of Odium are gathering, but things are more complicated than they first seem. It’s nice to see ‘the enemy’ portrayed in a somewhat sympathetic light, rather than purely as fodder. Likewise, we learn some more background, to plot-twisting effect, of the old Knights Radiant and the Heralds, which alters things quite significantly.

Dalinar’s storyline (the central plot) is the attempt to create a grand coalition to fight back against the forces of Odium, a task made quite tricky when his nation (Alethkar) is renowned for its conquering tendencies, and he’s best known as a talented general. There’s a good portrayal of the varying national outlooks (bureaucratic Azish types, the moneyed naval Thaylen people etc) which both makes the world feel more real, and slots in nicely with the challenge Dalinar and those around him face when it comes to forging an alliance.

Shallan’s story arc is intriguing, and I liked the way her splitting personality was portrayed. I can’t go into much more detail than that without spoilers, but it suited the story and herself.

Adolin has plenty of action, but less character development than other major protagonists. Kaladin is miles away from the others at the book’s opening, trying to find his family.

Besides the big names we have occasional smaller POVs, sometimes as interludes, and these work nicely as little breaks in the enormo-book as well as fleshing out the world even more.

An interesting difference, for me, was having an actual physical copy. It made the artwork better, particularly the map early on, which I referred back to several times during the story. Otherwise, it’s just nice to have a tangible book, although it does take up infinitely more space than an e-book, so swings and roundabouts.

Overall, I enjoyed the book a lot. I like the author’s world-building style and lore, and there’s a number of significant plot twists. Pace later on is faster, perhaps a little could’ve been cut from the first half, but maybe I’m just nitpicking. I have no idea when the fourth entry in the Stormlight Archive will be out, but I’m looking forward to reading it.

Thaddeus

Friday, 11 January 2013

Review: The Well of Ascension (Mistborn book 2), by Brandon Sanderson



It's been a while since I read the first book (review here) in the Mistborn Trilogy, and must say that I think book 2's the better of the pair. Necessarily, some significant spoilers for the first book (The Final Empire) are below, so if that's an issue, stop reading now.

The book begins quite soon after the events of The Final Empire. Kelsier and the Lord Ruler are dead, and Elend has become king. However, he, his allies and Luthadel (the capital of what was the Final Empire) is surrounded by enemy armies and they lack the manpower, the food and the money to save themselves.

Along with Elend, Vin, his lady friend and general hard case, is the main focus of the book. She struggles to cope as various aspects of her life (loving Elend, trying to protect the city, prowling the nights as a Mistborn) pull her in different directions.

In addition to the armies surrounding the city Elend has to handle political shenanigans and there are a number of interesting, and surprising, twists and turns regarding the city's leadership.

The secondary characters are better fleshed out, I think, than in the first book. The presence of little snippets of lore from the past at the start of each chapter remains, which I really like.

The major characters develop convincingly throughout the story in response to the rising political pressures and possible open warfare, and tension between what's best for individuals and what's best for the city/empire as a whole.

It's a longer book than the average, and personally I quite like that. Sometimes the pace could perhaps be a little quicker, but it never felt like the story was seriously dragging.

I've already bought the next book, so a review of that (and Vanished Kingdoms) should be forthcoming in the days and weeks ahead.

Thaddeus



Tuesday, 27 March 2012

Mistborn Videogame to be released in Autumn 2013

Brandon Sanderson’s Mistborn series (a trilogy and, I think, a stand-alone fourth book) is pretty popular and the addition of a video game to the brand will only add to that.

For those unaware, Mistborn is set in a world where ash falls constantly and people are utterly divided into nobility and peasants, who are little more than slaves. The ruler of this world has had the job for a thousand years (in the first book of the trilogy, at least) and is reckoned to be immortal and invincible, a god-like creature universally feared.

The game, Mistborn: Birthright, is to be set in the early years of this reign of terror and will be an action RPG. The innovative metal-based magic system will obviously feature heavily (the website, http://www.mistborngame.com/, has the line “Test Your Metal” below an allomantic table).

Perhaps the best news is that Mr. Sanderson himself will be writing the plot and most (maybe all) of the dialogue, so it’ll fit in perfectly with the world he’s created.

It’s in the early stages of development, so there’s not much more in the way of concrete info, and the approximate release date of Autumn next year could be changed, but it sounds like it could be good.

Thaddeus

Saturday, 5 November 2011

Review: The Final Empire (Mistborn Book One), by Brandon Sanderson

This is the second book by Mr. Sanderson I’ve read, after The Way of Kings (which is the first part of a separate series). It takes place in a world reigned over by the Lord Ruler, an apparently immortal tyrant who has held sway for a thousand years or so. Under his rule the nobility have held their position for generations and the majority (called skaa) have been oppressed. The sky is darkened with ash clouds, the volcanic precipitation making the entire landscape dismal and grey.

A chap called Kelsier and his criminal associates are intent upon on bringing down the Lord Ruler, and hatch a plot to do so. Magic plays a significant role in the book, and, as in (although different to) the Way Kings, the system the author has invented is simple but works very well. Essentially, there are 8 basic metals and 2 higher metals, and these can be swallowed and burnt by mistings or mistborn. The former can only use one specific metal, the latter can burn any or all of them. Each metal has a different advantage, and some burn faster than others.

The Lord Ruler is quite interesting, and I’m glad that he wasn’t overused. The author’s use of small passages from an ancient journal recalling the Lord Ruler’s journey (before he became Lord Ruler) at the start of chapters is a small touch, but one to which I always looked forward.

Generally, the world is well-described, and the obligators and Steel Inquisitors were interesting. I think some more instances of the skaa oppression might have helped, but that’s probably a bit picky.

The last third is definitely the strongest part of the book. Along with a few unexpected twists, the pace is more rapid and events more engaging. After the initial set up of the book’s premise it feels a little slow, and although the protagonist is well-developed a few of the main characters could perhaps use a little more fleshing out.

Thaddeus

Friday, 8 July 2011

Review: The Way of Kings, by Brandon Sanderson [Part One of the Stormlight Archive]

This is the first book I read by Brandon Sanderson, about whom I’d heard good things. I’ll try to avoid serious spoilers in the review, but obviously there’ll be some small ones.

The Way of Kings is a mighty tome, just edging over a thousand pages (it can be bought in two smaller paperbacks) in physical format.

After the departure from my usual fare with The Night Watch, The Way of Kings is a return to the kind of thing I typically go for. It’s set in a fictional world, has an epic feel to it, and has some interesting touches.

As is quite common, Mr. Sanderson has a number of main characters from whose perspectives the world is experienced and the story advanced. These are interrupted occasionally by short but interesting interludes from minor characters (most of them only appear once, though one is of greater importance).

The Way of Kings tells the tale of what happens after the murder of a king, Gavilar. It leads to war between his kingdom and that of the people who hired the killer, which soon settles down into a war of attrition and stalemate. The nobility bicker and plot and experience little hardship, excepting Dalinar and Adolin, the brother and nephew of the late king. Almost alone of the lighteyes (higher caste members of society) they display a sense of honour and conscience.

If a single character could be said to be the protagonist it might well be Kaladin, whose early success in war and subsequent fall into slavery is the backbone of the story. We also see flashes of his past which help flesh him out as a character. Kaladin’s a capable and intelligent chap but suffers abysmal luck and struggles between doing his best and sinking into despondency.

The world of The Way of Kings is very enjoyable to read about. Mr. Sanderon’s crafted a full-blown history, from mythology to early history through a theocratic dictatorship to the modern era. He also has an interesting approach to magic, and makes an integrated magic system that involves money, elements of history/religion and technology.

Soil is uncommon, and most of the world is stone. Plants, accordingly, have some motion with which to avoid the highstorms, tremendous storms that can recharge the spheres that are used as money. Although the majority of the story takes place on the Shattered Plains and much of it in the city-state of Kharbranth, there are brief glimpses and hints of numerous other lands, and I hope we get to see them in later instalments.

The characters are generally good and three-dimensional, Shallan (a young lady in Kharbranth) and Sadeas standing out in this regard. I found Dalinar to be a little too good. The world is well-described and the flashbacks of Kaladin’s history are well-spaced, but I think a little more pace and urgency here and there would have added to the book.

The story has a great beginning and quite a number of excellent twists at the end (some that are possibly predictable, others that are very hard to foresee). Whenever the second part of the Stormlight Archive comes out, I’ll be buying it. [Cunning research has revealed that the series is intended to be a 10-parter. Blimey].

The Way of Kings has also won the David Gemmell Legend Award.

A lengthy interview with the man himself was recently conducted on fantasy-fiction.com, and is available here:

http://fantasy-faction.com/2011/brandon-sanderson-interview

Thaddeus