Kingdom
Come Deliverance is an open world RPG, but unlike most of the genre
it’s set in a real time/place (Bohemia [roughly, the Czech
Republic], 1403) and has a heavy emphasis on realism. So, no magic,
no dragons, the buildings actually visited, photographed and
presented in game as close to reality as possible, etc.
Now, the
realism slant has intrigued a lot of people but also divided them.
Some think of historical immersion and want to throw themselves into
the early 15th century. Others think it’s going to mean
a lot of micromanagement.
The game
is out for PC, PS4 and Xbox One, and the version I’m playing is for
the PS4.
I’ve
been following this game’s development for a long time, and here
are my early thoughts on Kingdom Come Deliverance, specifically
focusing on the realism aspect. For comparisons, I’ll largely
reference Fallout 4’s survival mode, because a huge number of
people have played that and, as an open world RPG, it’s broadly
similar.
Sleeping/saving:
There are
only three ways to save: automatic checkpoints, drinking a Saviour
Schnapps (you get given some of these early on), and sleeping in a
bed. I like most aspects of realism in the game, but this one needs a
small tweak. As with the Fallout 4 survival mode, the addition of an
exit save would be immensely beneficial because if you’ve played
through a tough half hour but you know the nearest save point is some
way off it’s not great to be faced with a choice of giving up all
that progress *or* slogging through when you have other things to do.
Until/unless they had the exit save feature, I’d recommend being
cunning and always having Saviour Schnapps on you, and use them as an
emergency exit save option. The alternative is to power nap. You can
just sleep for an hour in the middle of the day to save it.
Eating/drinking:
Nourishment
happens much more on a graded curve than Fallout 4, which had a
smaller number of more severe steps. In addition, it’s possible to
over-eat (as I discovered after consuming my bodyweight in cheese and
apples) but that’s also entirely avoidable (you just need to keep
an eye on your Nourishment number. Food is commonplace, inexpensive,
and whilst most of it goes off (meat lasts a couple of days, fruit
the best part of a week) it’s never been a problem. It’s also
less urgent than in Fallout 4, in which hunger worsened a lot faster.
Indeed, the main problem I’ve had with food is being paranoid about
having enough and then collecting so much it weighs a ton.
Health/combat:
It turns
out jumping off a bridge will hurt your feet. Fortunately, not enough
to break them (in my case) but I had two wounded foot symbols appear,
with a slowly shrinking yellow indicator of malady. You can break
feet (I’ve read) and you can certainly bleed. This can be staunched
with bandaging, a skill you learn early on. Health does not
automatically regenerate. Sleeping, eating food and drinking potions
can restore it. You cannot heal mid-combat.
Even
knowing how the combat worked, it still took me a little while to get
the hang of it, with attacks coming from one of six directions,
consuming stamina, chaining attacks and blocking. There was a very
fun moment when someone started a fist fight with me and I whipped
out my sword (he ran off, screaming). Having more men on your side is
a massive advantage. Even with the weirdness of the system, a few
fights in I felt a lot more comfortable with it. There’s also an
interesting trade-off with armour, as it weighs a lot. So you can be
a shiny steel tank of a man but have little carrying capacity, or go
in more lightly armoured but capable of carrying a lot.
One
unusual option available is to play an almost pacifist game. There is
only one character you have to kill in the entire game. Obviously,
most people will kill more, but you can spare enemies and/or avoid
combat so if you want to play the game as Henry Pax and have almost
no bloodshed, you can. This was my initial intention, but then some
bandit attacked me on the road and I instead played as Henry Malleus
Bandittorum (and got some nicer clothing from looting the corpse).
I’ve
only tried archery once, and shamed England with my ineptitude with a
bow.
Fast
travel:
This
option does exist but it’s a bit different to other games. In most
RPGs, it’s effectively a teleport. In this game, you see your
character making his way across the map, energy and nourishment
slowly going down. I think it’s possible for encounters to occur
during fast travel (although this hasn’t happened to me in my
limited play time). It’s quite a nice halfway house because it fits
with the realism slant of the game without forcing the player to
literally walk (or ride) everywhere.
Obviously
this is subjective to a large extent. Personally, I think the
approach taken is generally a good one. It offers something new, and,
as someone who likes history, the setting also appeals to me a lot.
There are other things to be considered when I get round to a full
review (graphics, bugs etc) but, for the most part I like the
realism. If you enjoyed the Fallout 4 survival mode you won’t have
many problems with this.
I wasn’t
going to mention anything other than the realism, but it would be
remiss of me not to mention the enormous day 1 patch, which is 23GB.
For years I had no internet connection for my console, and I’m
really not fond of this practice of having such massive patches.
Thaddeus
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