Just finished my first
playthrough of The Witcher 3. I left it a couple of days before
putting up this review to try and decide just where on the scale of
excellence this game belongs. Obviously I’ll be including some
elements of the story, but I’ll keep spoilers to the absolute bare
minimum.
Story
You play as Geralt of
Rivia, a Witcher (professional monster hunter, and a mutant).
Geralt’s searching for Ciri, with whom he has a surrogate
father-daughter relationship. Unfortunately, the Wild Hunt is also
after her, and your task is to both find and protect her.
One aspect that I
really enjoyed was the secondary quests that branched off from the
main storyline. They’re entirely optional, but by doing them (or
not) you can affect the way the main story ends up going.
Geralt’s a neutral
sort of character, and can be pretty harsh or relatively nice
depending on the player’s preference (a small minority of dialogue
options are timed, so you may need to decide quickly how to react to
a situation).
There’s a strong cast
of characters, including some potential romantic interests and old
friends (such as Zoltan and Dandelion).
The side-quests are engaging and interesting, rather
than escort/fetch quests (they feel like mini-stories rather than
box-ticking or fetching X for Y). It’s quite possible to find
yourself so preoccupied with side-quests you forget the main
storyline for some time. I don’t think I’ve ever come across
side-quests done as well as this.
This is my first
Witcher game, and I imagine that’s true of many. A concern, given
there are two prior games and a book series, was that I’d find it
as incomprehensible as a cut-scene from Metal Gear Solid 4.
The initial part of the
game starts in a good-sized area (which is nevertheless minute
compared to the others), and you learn about the war and political
situation through the interactions you have with ordinary people,
rather than through lengthy exposition. It unfolds naturally, and
avoids the videogame equivalent of info-dumping.
So, whilst I do think
veterans of the series will get more out of it (particularly with
minor returning characters), there’s no problem getting your head
around the world if this is your first visit.
Gameplay
The combat has three
major aspects: physical attacks, alchemical shenanigans and magic.
You have at least basic abilities in all these areas and can develop
them more as you wish. Combat did take me a little while to get into,
and some enemies proved more troublesome than others (I’m rubbish
against werewolves). Being able to customise your skills to match
your fighting style (I went heavily for magic with a side order of
melee) works well, but you will almost certainly use all three parts
of combat to a greater or lesser extent.
The spells are powerful
enough to be of use without making combat a doddle. Likewise,
alchemical oils will help you, without being a silver bullet.
Difficulty (on the
standard setting) was high enough for a challenge but I only felt
overwhelmed (at the right level) a few times. Mostly against
werewolves. Furry gits.
The levelling and skill
allocation system is something intuitive to grasp, but a bit tricky
to explain in a single line. Levelling is graded, so you only need
1000xp to level up to about 10, then levels 11-20 requires 1,500xp,
and so on. Each level gets you one skill point. You can also acquire
skill points from places of power (rare monoliths scattered through
the world, a few of which you’ll encounter as part of the main
story).
These skill points are
then spent improving your melee, alchemical and magical prowess (or
in a fourth, miscellaneous, category which has simpler enhancements
like more health or faster stamina regen). Skills can be enhanced
multiple times, and using a certain number of points is necessary to
unlock the next tier of enhancements in a given skill table. For
skill enhancements to become active they have to be placed in one of
twelve slots (which gradually become available as you level). These
skills can further be enhanced by use of the right mutagen (one
mutagen per three skill enhancements). So, use a blue mutagen with
magic to get a boost.
Quests are tagged with
a recommended level and divided into main storyline, secondary,
Witcher contracts and equipment hunting. It is possible to fail
quests.
Crafting is entirely
optional and you can get good gear without it. Crafting
weapons/armour occurs only when you’re chatting to a smith.
Alchemical crafting can be done by yourself, at any time.
Graphics
The world is beautiful.
Not just in terms of graphics, but also in the way the mountains and
hills, rivers and seas have been put together. Dozens of times,
especially early on, I’d just pause the game to enjoy the view (and
get a screenshot). Weather is dynamic, and a really nice effect is
that trees/bushes will bend significantly in the wind.
Clothing mostly looks great. Textures are good, though there’s the
occasional rough spot. Every piece of armour has a wet look, so if
you go for a little swim and then come out, your clothing will be
soggy.
The sea looks
especially nice, although one of the first whales I saw did freeze,
its tail forever sticking above the surface. Near the coast the sea
is flat and calm, but further out the water gets choppier, especially
in storms.
On rare occasions (a
few times during the whole playthrough) textures took a moment to
load, but it was just a moment. Pop-in did happen, but it was also
rare.
Sound
Voice-acting is
generally very good. Geralt’s probably got the best voice of a male
protagonist since David Hayter was Solid Snake/Big Boss. Yennefer and
Triss both sound great, and having Charles Dance as the Nilfgaardian
Emperor fits very nicely.
The music’s
brilliant, not just in that it’s well-composed, but each theme
seems to really fit the situation. The fact that you get the music on
a separate disc as a free extra for buying the game is just another
bonus.
Bugs and Other
Issues
In a game this size,
there will be bugs. The question is whether they’re serious or
comical. Mostly, they’re comical (I saw one dock-worker doing what
appeared to be a river dance audition as he worked). Occasionally,
they’re more serious. As well as floating characters and other
minor issues, Geralt did once start jumping incessantly (which was
amusing initially before it refused to stop). I eventually found that
getting on Roach fixed the bug.
The initial load screen
lasting forever (which has hopefully been patched and didn’t recur
when I started a new game today to see if it was still a problem) was
very tedious. I also came across two flying beasts that were
invincible. At first I thought it might be intentional (I had to
rescue someone and was thinking he might get the kills), but
reloading solved the problem. And, once, the music just decided not
to play (entering a cut-scene with music brought it back).
One thing which did irk
me was that sometimes (but not always) it was necessary to be online
to load my save (due to the DLC). I have no idea why it was sometimes
needed and sometimes not.
There are some
nuisances in there, but nothing game-breaking.
Not a bad thing but
‘another issue’ is the free DLC, which is still being released.
There will be 16 in all (I think we’re up to about eight now). Some
are toggled on/off in the main menu (alternate looks for
characters/cards), most are quests or items purchased in-game (NB for
game money, not real cash).
Conclusion
There are flaws, but
they’re little niggles rather than persistent problems. When I look
at it from another angle, seeking areas it could improve, there
really isn’t anything.
The Witcher 3 offers
the morality of Game of Thrones, the open world of Skyrim and the
strong storytelling of Dragon Age in a game with around 200 hours of
content. It’s a triumph of style and substance and may very well be
the game of the year (I think only Fallout 4 may compete with it for
the accolade).
Score: 9.5/10.
Thaddeus
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