Showing posts with label Dragon's Dogma. Show all posts
Showing posts with label Dragon's Dogma. Show all posts

Tuesday, 12 February 2013

Dragon's Dogma: Dark Arisen



Dragon's Dogma was a game that entered pretty much under the radar but turned out to have some of the best fantasy RPG gameplay for ages (probably since Phantasy Star IV or Vagrant Story).

Using my advanced investigative skills (I checked Amazon for new releases) I've stumbled across Dragon's Dogma: Dark Arisen. This comes out in April for the PS3 and Xbox 360. A simpler way of thinking of it is a Game of the Year (GOTY) edition. It includes the original game and (apparently) all DLC.

This helpful video (not mine, I hasten to add) explains in more detail:

It's pretty cheap and people who already bought Dragon's Dogma get some extra goodies (rift crystals and some new armour) as a kind of thank you from Capcom (not sure how they decide you owned the first game. May come after importing a save, which can be done).

If you have not bought Dragon's Dogma yet and like RPGs, especially fantasy ones, this is a must buy. The original game alone is well-worth buying at under £20, and with lots of extras (mostly high end stuff) and increased character customisation this could be the gaming bargain of the year.

For those who do have the original game, it's more difficult to decide. However, I'm given to understand that the DLC has a price tag exceeding the £20 of the game, so on that basis it is value for money.

Thaddeus





Monday, 22 October 2012

Dragon's Dogma Vs Skyrim



I've recently been playing a new game of Dragon's Dogma, which is one of the most surprisingly good games of recent years.
 
But how does it stack up against the 800lb gorilla of RPGs that is Skyrim?

Gameplay

Dragon's Dogma:
The menu's are reasonable but could be a little slicker. Conversations are pretty basic, but there are a few significant choices to make.

However, the game's greatest asset is it's bloody fantastic combat. Not only is it a challenge, the difficulty is just about spot on. So, you will die, but not every fifteen seconds. Enemies could be slightly more varied but there are a decent number of larger monsters which are a joy, especially at lower levels, to fight. Even better, there are nine classes (three to start with) and the fighter, strider and mage fight in very different ways. Importantly, they're well-balanced and fun, and, during the course of a game, a player's job can be switched easily.

Character creation offers a single race, but otherwise has average or extensive options (height, weight and stance being especially distinctive from the 'make your face' approach of other character creators).

The single save slot and auto-save feature, however, is a pain in the arse, and I really hope they sort that out for Dragon's Dogma 2: Rhetoric Returns [ok, I made the subtitle up].

Skyrim:
I love the race options, and whilst it's nice being able to vary muscularity a height/fat slider would've gone down nicely.

There's no class system as such, enabling a character the opportunity to specialise or become a jack-of-all-trades from the start. However, fighting in a melee style is pretty simplistic, the spells are far less impressive than Dragon's Dogma and fighting as an archer is a bit clunkier. The absence of a customised main pawn/sidekick also weighs against Skyrim.

Menus are pretty user-friendly, although they do lack a fantasy feel, and there are often a good range of choices in conversation. However, when it comes to serious choices to change the outcome of the central quest line or that of a guild there are almost none.

Unlike Dragon's Dogma, Skyrim has a sensible saving system allowing for tons of saves.


Conclusion:
Dragon's Dogma's brilliant combat makes its gameplay the better by a clear distance.


Graphics

Dragon's Dogma:
The quality of graphics for characters and items are perfectly reasonable, without being fantastic. Spells (and their effects, such as immolating a cyclops' arm) look either pretty good or very good. The gradual change of lighting effects for the day/night cycle look very nice. Landscapes look reasonably good without being fantastic. Gran Soren, the main city, isn't bad graphically but the city does look bloody boring.

The large range of clothing/armour available fits well together and doesn't lead to items meshing poorly.

Skyrim:
Character faces look good (and have nice dirt/tattoo options), enemies are nice and realistic in appearance and the province of Skyrim looks amazingly good. Even better is the knowledge that just about everywhere visible can be visited. Snowy climes, icy seas, dense woodland, open tundra, misty bogs, all look great. The cities are at worst functional (Falkreath) and at best distinctive visually (Solitude). The spells are a significant improvement on Oblivion and I love the fact that every single object can be looked at in the menu. Reading the books can be quite entertaining, actually.


Conclusion:
In almost every area Skyrim matches or, more often, surpasses Dragon's Dogma.

Sound

Dragon's Dogma:
Bit of a mixed bag, to be honest. Lots of the voice-acting is hampered by a poor attempt at ye olde English (for a top notch effort at this play the fantastic Vagrant Story), and the quality of voice actors is highly variable.

Creeping rats and shrieking bats sound better, and the spells (always a high point) often sound pretty good. The music (that shocking J-rock opening track aside) is pretty good.
 
Skyrim:
The voice-acting is significantly better than Oblivion, and I love the Nordic voice actors (especially the lady who voices Mjoll the Lioness). The scripts are generally good (or at least make sense and don't use the word 'aught' three times a sentence) too.

The sound effects for magical effects, most especially the lightning spells, are very good, and the music soundtrack is excellent. The main theme in particular is fantastic.


Conclusion:
Skyrim wins, courtesy of better voice-acting and an outstanding score.

Story

Dragon's Dogma:
Whilst not very original, there's nothing wrong with Dragon's Dogma's storyline. A mighty dragon destined to destroy the world has emerged, and you play the man or woman who must slay it.

Skyrim:
Whilst not very original, there's nothing wrong with Skyrim's storyline. A mighty dragon destined to destroy the world has emerged, and you play the man or woman who must slay it.


Conclusion:
Erm… I'd give it to Skyrim. Although superficially the storylines are basically identical, Skyrim has a far better defined world, more lore, a greater sense of why the dragon's about and killing things. Late on, Dragon's Dogma does actually explain quite a lot, but overall the experience of Skyrim's story is better than its rival.

Longevity/Replay value

Dragon's Dogma:
The world is pretty big, and effectively made larger by the difficulty of fast travel. There are also many classes (on my first playthrough I mastered 3/9 of them) and the player creates both their own character and main sidekick, increasing the possible variables.

There are only a few serious choices to make, but they do seem to make a very significant difference to the end of the game.

On the downside, the central story is linear and once completed the game ends (or a New Game Plus begins), and there's really only one way to do a given side quest.

Skyrim:
The world is bloody enormous (in fact, it's probably as big as a world can get before its size becomes a liability rather than an asset), but can shrink quickly courtesy of carriages to cities and very easy fast travel.

The main storyline is entirely linear, and the guilds are almost entirely linear also. There is, however, greater variance regarding racial choice for the player-character, and because of the way perks and levelling works characters can be wildly different (it takes some time to become a journeyman or master mage, for example).


Conclusion:
Whilst I love the combat in Dragon's Dogma, my own experience suggests that the enormity of Skyrim makes it far more replayable. A first time playthrough also takes significantly longer.

Bugs and other problems

Dragon's Dogma:
One save slot and auto-saving is bloody stupid. I think even Sonic 3 had three save slots. That's the only serious gripe that springs to mind.
 
Skyrim:
Originally it froze all the damned time. Now, it freezes but relatively rarely. It's still a pain, though.

Occasionally weird things occur (mammoths falling from the sky, a giant trapped in the road outside Whiterun etc) but they tend not to be too serious. I did once, however, get a Companions quest to find something, and it wasn't there. Thankfully, my ridiculously frequent saving meant I could go back to a minutely earlier save and continue from there.


Conclusion:
Dragon's Dogma will give you less buggy woe than Skyrim.
 
Verdict

This is quite difficult. Dragon's Dogma has a great combat system, but in every other area (save freezing) Skyrim is better. If an immersive world, whether regarding lore, graphics, sound or a definite sense of place, is a must-have for you then Skyrim must be considered the better. If all of that stuff is superficial to you and you just want to dive in and enjoy killing things, go for Dragon's Dogma.

As for me? Er…. I'd probably, just, go for Skyrim. I love good voice-acting, lore and a game I play for hundreds of hours. Dragon's Dogma is a great game and I'm delighted it's getting a sequel, but if I had to pick one, it'd probably be Skyrim.

Thaddeus



Monday, 11 June 2012

Review: Dragon's Dogma


I've just finished playing this, and have completed it once (and begun a new game plus with the same character). It's a free-roaming RPG for the PS3 and Xbox360, and I played the PS3 version. An internet connection adds to the experience but is not essential.

Character Creation

Perhaps uniquely, Dragon's Dogma has the player not only create the player-character but also a permanent sidekick (the main pawn).

There is no racial option, but height can be altered dramatically and pointy ears are available.

There's quite a lot of customisation on offer, mostly through a large array of presets with more detailed options for each body/facial part also available. Stance, musculature, fat, scars, arms, legs and torsos can also be independently altered. You can even give them different coloured eyes.

In brief: there's a very good set of options allowing for a broad range of characters to be created.

Gameplay

Dragon's Dogma has fantastically good gameplay. There are nine classes (vocations) to choose from (three starting, three advanced and three hybrid) and they fundamentally change the way the game is played. They all have genuine advantages and weaknesses, and there isn't a class I don't want to play at some point.

The pawn system (which could've been better named) involves your main pawn and two support pawns. The main pawn levels up with the player-character but is never directly controlled. As per the player-character, the main pawn is outfitted and given a vocation/skills by the player, and acts as your permanent sidekick.

Support pawns are summoned through rift stones and are computer-generated or come from other players (if you're connected to the internet). Getting a pawn of your own level or lower is free, but a higher level pawn costs rift crystals, a second currency used only for this purpose and in a single shop.

Likewise, your own pawn can be hired (either by the computer taking pity on you or through the internet by other players), and gain experience of areas, enemies and quests. You'll also receive a certain number of rift crystals in return for this. It's a cool and innovative way of using the internet, and whilst the game is single player it does add a nice communal touch (and it's a warm and fuzzy moment when your pawn gets highly rated and comes back with a ton of rift crystals).

Enemies broadly vary between two main types: a standard-sized foe and a massive one. The massive ones can be devastating all by themselves, but can also be climbed and damaged so that they drop weapons or get stunned. The smaller ones look less fearsome but a gang of bandits can and will give you trouble for the early-mid levels.

There's a reasonably good variety of enemies, and they do have upgraded versions (goblins are grunt standard, a strong version is the hobgoblin and so on). Some have criticised the range of enemies, but there's a nice mix from mythology, with griffins, chimeras (chimerae?), a hydra, a dragon, cyclopes, and ogres all making an appearance alongside goblins, bandits, wolves and harpies.

The character and main pawn can be decked out in a wide variety of clothing, with many body parts having separate armour and clothing slots, which I really like. It adds to the options for customisation, and all clothing/armour can be upgraded if sufficient money and (sometimes) extra items are possessed by the player. You can equip borrowed pawns but the items you equip them with are a permanent gift.

The menus are somewhat clunky. It is nice being able to see how your character/pawn looks with new armour, but the buy, sell and enhance options are all entirely separate and there's a separate menu for items and for equipping them. Not a serious issue, but it could've been better done.

Saving is poorly done because there's just one save slot. Now, this game has one of the most easily versatile player (and pawn) approaches I've seen for some time, so you might ask why anyone would want a second save slot. Well, it would be nice to have an extra character, and if the save gets corrupted (not happened to me but have heard one or two reports of this) then, unless you've backed it up, you're screwed. Happily, the save can be backed up with a flashdrive, but it would've been far better to give the player multiple save slots.

There is fast travel but it's highly limited and requires a special item which is slightly expensive and not very common. Some have complained about this as questing involves trekking out to do it and then back to base. This can sometimes be tedious, but it also makes returning home a real achievement and actually means that the day/night cycle matters. Not only is night pitch black, it is also when more serious monsters come out to play, making getting back home in the dark a more trying ordeal. Overall, I think it works pretty well.

Difficulty: this has been whinged about by many a reviewer. I don't know why. The game's challenging and doesn't use level-scaling, so if you go into a level 25 area at level 5 you'll get slaughtered, but if you return at level 35 you'll kick arse. Generally, the difficulty is spot on, as the game is challenging without being frustratingly difficult. Ensuring your party is balanced and your borrowed pawns are more or less the right level is important. Actually defeating major enemies feels like a serious achievement rather than an inevitability.

In brief: the gameplay is absolutely fantastic. In a world of hand-holding simplicity Dragon's Dogma stands apart as a challenge for the player to meet.

Story

A weaker spot for the game, which is a shame. The story starts out well, and it ends (there are multiple endings and I've just seen the one) well, but the vast majority of the game in the middle doesn't really develop the story. There's also a weird incident in the castle of Gran Soren I won't spoil which, at the time, seems massively significant for the player but just seems to be forgotten about by everyone after it occurs.

The world itself is exciting to play in but could use rather more development and some specific lore to stop it feeling so entirely generic. This is also true of Gran Soren, the capital, which works perfectly well but feels like it's entry 1 in 101 Stereotypical Fantasy Cities.

I don't want to say much more because the ending (whichever path you take) is somewhat surprising, and I don't want to spoil them.

In brief: good start, an original end but is depressingly absent in the middle.

Sound

A mixed bag, this one. The music is good, excepting the opening menu music, and the little jingle when you slaughter a massive foe is reminiscent of the old RPG days when you'd get victory music after a turn-based triumph.

The sound effects are also good. My character began as a mage and then became a sorceress, and it was always cool to hear a wall of flame erupt or the excellent and devastating maelstrom spell whirl through the air. If your character gets severely low health then the screen darkens, the sound muffles and you can hear her (or his) heartbeat, which is a nice touch.

The voice-acting is a bit of a weak link, though. It's good at times, and not so elsewhere. The actors may also be hampered somewhat by a slightly poor effort at ye olde English which has led to some clunky phrases and a serious overdose on the word 'aught', which is used far, far too often. I hope the chap who did Vagrant Story's brilliant translation is employed for Dragon's Dogma 2, which is reportedly already under development.

In brief: good music and effects, but the voice-acting could use a better translation and some better performances.

Graphics

Character faces could be better, but perhaps I'm being picky. The transition from dawn to brilliant sunshine and then through dusk to absolute darkness works very well.

The effects of spells are well done, and it's great to see that when you cast a very high end spell (high maelstrom or high bolide, for example) the game doesn't skimp on the effect. There are few more joyous sights than seeing an entire gang of bandits slain by a giant whirlwind or crushed by meteorites raining from the sky. Especially pleasing is that when fighting a massive foe you can set parts of their body ablaze, which looks great.

The landscapes look nice, and there's a little bit of variety between grassy, rocky and wooded areas. I really liked the armour/clothing variety. I'd been worried from some of the pictures that there'd be an abundance of chainmail bikini style armour, but most of it looks good without plumbing such depths (or attaining such heights, if that's your kind of thing).

In brief: the graphics are pretty good generally and especially so in combat.


Bugs and other issues

I don't want to jinx the game but I don't think I came across an actual bug.

The save slot issue I've mentioned already, and some quests will be cancelled, sometimes without warning, if you accept a certain different quest.

The difficulty is, for me, pitched perfectly, but if you played Skyrim on normal and thought it was pretty tough then this game might not be for you. 

The framerate can very occasionally slow a little, but this happened rarely and wasn't too serious.

It's not a problem with the game itself, but on-disc DLC is the work of Satan. I really hope this doesn't make a repeat appearance for the sequel.

Conclusion

I very rarely pre-order games, especially on a whim, but this has turned out to be a surprisingly good game. The combat is the best in an RPG since Vagrant Story, the pawn system is innovative and works very well and the story (whilst conspicuously absent in the middle of the game) is a fresh take on the old 'dragon threatens the world' plot, which has become rather common in RPGs of late.

There are rough edges, but they're minor compared to the excellence of combat and the sense of actually beating a game instead of just jumping through hoops. I knocked half a point off the score due to a lack of extra stuff for a new game plus.

Score: 8.5/10

Thaddeus

Thursday, 17 May 2012

Dragon's Dogma Preview


Somehow I missed this from my recent gaming post, so here's a preview of the RPG, which comes out on 25 May for the PS3 and Xbox 360.

The game, as mentioned, is an RPG, and a free-roaming one at that. The player is the Arisen, who has a destiny entangled with a rather horrid dragon. In addition, the player has a trio of minions called Pawns who help him or her out in battle. I can only assume that the Japanese word for the lowest piece in chess is not a homophone for the Japanese word for gentlemen's special interest literature.

Anyway, you have one main Pawn (which you create) who is always present at your side and levels with you, and two standardised Pawns that you can recruit or let go. So, at creation you'll make your character and then make your own main Pawn. The Pawns are not directly controlled but basic commands can be issued.

As well as finding Pawns throughout the world you can find them through Rift stones (a cross between the jobs section in a newspaper and the palantir of Lord of the Rings). Intriguingly, as well as using the preset ones you can enjoy the Pawns of other players, assuming you and they have an internet connection. You can lend your own main Pawn out this way and it'll accrue knowledge about the world (locations of dungeons, enemy weaknesses etc) and may even be given a little present by another player who appreciated your effort in creating the Pawn.

It's probably the most innovative and interesting approach to online technology (of which I'm not generally a fan when it comes to games) since Demon's Souls.

I downloaded the demo (a first for me), which is disappointingly brief. However, it does give a basic feel for combat and shows off the character creator. Unlike Skyrim or Dragon Age there are few sliders, but there are stacks of presets. As well as the ones you'd expect (hairstyles) there are the nice-to-haves of scars and makeup as well as the delightful and unexpected, including arms, legs, torso, muscularity and height.

Combat-wise, I'm unsure. There's no magic in either demo mission, but you do play as a warrior archetype and then a rogue archetype (sword and shield followed by daggers and bow). The Pawns are shown to be pretty competent (maybe even a little too much so, but then the first missions aren't going to be rock hard). Graphics are decent enough, although the limited playtime and the fact that the first mission is in a very dark place makes it hard to assess properly.

In the game proper characters will be able to pursue the typical main classes of warrior, rogue and mage, but will also be able to forge hybrid classes. It sounds a bit reminiscent of FFV's excellent job system whereby if you level enough as, say, a mage you'll get a perk you can carry over if you decide you want to try your hand at being a rogue. I think that the main Pawn's job cannot be changed (not sure though), so balance would have to be maintained by fiddling with your lesser Pawns.

The previews I've read elsewhere suggest that, broadly speaking, the game's combat has been well-received. There is, however, some suggestion that the world's a bit too generic and ye olde England.

In addition (and whilst I consider this a slight minus some may rather like it) the comedy female (and male, I think) fantasy armour makes an appearance. Not seen an actual chainmail bikini (do they wear aketon bikinis underneath?) but there's rather a lot of that sort of thing.

The demo, unfortunately, didn't feature any shopping or other interactions with NPCs so I'm not quite sure how that will go. My exhaustive research (watching Youtube videos, if I'm honest) revealed that there are over 400 voiced NPCs with 200 voice actors. Blimey. Plus, the NPCs will have regional accents, which is a nice touch (like the Celtic elves in Dragon Age 2).

I like free-roaming RPGs, and a generic backdrop wouldn't really put me off. I'm not sure I'll buy it straight off, though (particularly as I don't need another distraction from formatting Bane of Souls*).

Thaddeus

*For those wondering, I'm making a little bit of progress each day. Not quite as fast as I'd like, but much better than hoping for a 3 hour window of peace and quiet to do it all at once.