Sunday 31 July 2022

Review: The Seleukid Empire Trilogy, by John D Grainger

 

This is a collective review of the three part history, starting with The Rise of the Seleukid Empire, continuing with The Seleukid Empire of Antiochos III, and concluding with The Fall of the Seleukid Empire.

 


Some parts of this, notably the reigns of Seleukos I and Antiochos III, were fairly familiar to me, but other parts were largely or entirely new.

Our tale begins with the death of Alexander the Great and the struggle by his Successors to hold together his empire, which quickly became a scramble to carve our their own territories. Seleukos (also spelled Seleucus) was one of the most successful but the sprawling territory he amassed proved both boon and bane compared to the more cohesive and compact Macedonian and Egyptian realms that were created from the ashes of Alexander’s land.

Historical sources are very uneven, which is why Antiochos III has a whole volume to himself as both Livy and Polybius covered this in some degree. The most recent part of Livy I read was the one including this section, and I fairly recently compared two editions of Polybius so I was fairly up to speed on the central volume. This was also something of a convenient reign to have good historical sources because it was roughly central in terms of both timing and power.

 

I’ve read many Pen & Sword books over the years but lack of space meant this was my first foray into their e-books. The expected downside of maps being almost entirely useless was true, but there was an unexpected upside which is that endnotes were very convenient (just click to check then press back to return to the text).

The author’s coverage of certain reigns was dictated by the presence, or absence, of sound historical sources which means some are flitted over and one gets a whole book but this cannot be helped. Where inferences and educated guesswork come into play this is made plain. Mostly easy to read, there were occasional typos or a slightly repetitive sentence structure but nothing terrible. Familiarity with ancient geography was helpful due to the map situation but the descriptions were usually good enough to paint an accurate picture (for example, I’m not sure I’ve seen Arachosia on a map but it was clear enough it was well to the east).

Battles and war are covered to good effect, as are some surprisingly interesting sections on the foundations of cities, especially by Seleukos I. Much of what happens in Asia Minor (sometimes part of the Empire), Egypt, and Macedonia is also covered in much the same way that medieval English history necessarily has plenty of info on relations with France.

I decided to read the trilogy all together and review it in a single section because reviewing the final part of a trilogy always seems close to pointless (if you like parts 1 and 2 then almost always part 3 is good). It covers the early Diadochi era of Alexander’s Successors through a more stable period and then, inevitable, the whittling away of territory until there’s a rather tame end.

I suspect many readers, like me, will know something of the start of the Seleukid Empire and the reign of Antiochos III, although it’s worth mentioning this history did furnish additional perspective/details that I wasn’t necessarily expecting. The extra knowledge about the fragmentary nature of Asia Minor, relations with the murder-incest enthusiasts of the Ptolemaic dynasty, the birth of Parthia, Tigranes’ rapid rise and demise, and the familial loyalty that came too late after decades of infighting were all very interesting.

Never felt like stopping reading the trilogy or taking a break once I’d started, and it’s a very good read that I recommend to fans of classical history.

 

Thaddeus

Monday 25 July 2022

Review: Wasteland 3 (PS4)

NB I completed my playthrough of this on the PS5, as my first (PS4) attempt was somewhat set back by the console breaking. 

Wasteland 3 is a post-apocalyptic RPG set in the USA (Colorado, specifically). It’s got a grim sense of humour throughout, a six-man party, and a very interesting setup for combat and non-combat skills, plus plenty of decisions to make. But is it a good game?

Gameplay

The combat of Wasteland 3 will be easily recognisable to anyone who’s enjoyed XCOM or XCOM 2, but does handle things differently enough to set it apart. For those unaware, this style involves a turn-based approach on a grid, with the entirety of one side progressing at once, which means getting the jump on enemies is worth a lot. Movement and actions, such as firing weapons or throwing grenades, consume AP (action points).

However, whereas XCOM 2 has two AP and that’s it, Wasteland 3 has a more nuanced system with characters capable of having more or less AP depending on stats, and different weapons consuming different amounts. Heavy weapons and sniper rifles consume almost a whole AP bar, whereas shotguns and pistols can be fired multiple times in a single round without difficulty. This increases flexibility and makes the choice of weaponry (a mix through the squad is a good idea) crucial. In addition to the player and enemy sides, you may have a friendly turn, which will be your non-controlled allies such as animal followers and extra chaps (or robots) you pick up along the way.

On standard difficulty I found the combat to be sharp enough I needed to stay awake but, for the most part, usually not too challenging. That said, I had several hours in my initial borked playthrough as experience so I wasn’t diving in fresh and that may’ve smoothed my path a bit. Nevertheless, combat is fun and if you take it for granted you can easily end up in trouble. This is a big Wasteland 3 review highlight.

Out of combat players have multiple significant decisions to make regarding who lives and dies, and who you help, or not. You can also unlock multiple new dialogue options by proficiency in various skills, most commonly the hard ass/kiss ass skills. The game does a good job of ensuring you can be as nice or dickish as you like.

 

Story

Post-apocalypse is a genre I can really take or leave, but I still liked Wasteland 3 a lot, which is a testament to how well it’s written. There are plenty of grisly moments and daft comedy, which both work well.

You play as the leaders (even if playing solo you make two characters at the get go) of Team November. And by leaders, I mean survivors, because the other four dozen get killed in the intro. Hailing from Arizona, you’re in Colorado at the invitation of the state’s ruler, the Patriarch. He’s got supplies which the Rangers desperately need, all you need to do is capture his kids and stop them causing problems. But things may not be so simple… The Patriarch’s children are Valor, Victory, and Liberty, or Nerd, Psycho, and Tyrant if you want to know their respective personalities.

Beyond this core of the game there are a good number of side quests, exploring the map will throw up some fun gems you can easily miss (I especially liked paying Santa a visit), and each major quest can go down various ways. It’s pretty good, with some interesting twists that I won’t spoil.

Companions could be better, though. I liked Lucia quite a lot, but the other (non-player made) companions stayed pretty much undeveloped through the story. They will leave if you act contrary to their interests, apparently.

 

Sound

In most areas good, this is sometimes excellent. One stand-out example was when I loaded up a game in the world map and the radio played some random nonsense. This happened and it was a psycho with a chainsaw and screaming in the background, which was very well done (although not great for those who are squeamish). Flamethrowers, explosions, gunfire, ambient effects, and voice acting are all either good or very good.

The music deserves a special mention as there are a small number of fights (including one in the intro area) that have their own excellent tracks, as does one (optional) fight that can lead to a new companion. The latter was a rare occasion when I deliberately paused mid-fight just to listen to the music a bit more.

 

Graphics

As an isometric RPG this is not the biggest deal in the world, but the graphics get the job done without being spectacular. Occasionally you see major characters (the Patriarch, for example) up close and they’ll look ok, but not amazing.

 

Bugs and Other Problems

There were some bugs. I had a small number of crashes, perhaps three or so in an entire playthrough (I’d guess perhaps 30 hours total, can’t be sure). In addition, I once got stuck in combat and the enemy turn just wouldn’t start. That’s not ideal.

 

Replayability

There are two ways this game offers good replayability: difficulty and choices. The difficulty has several basic levels making combat easier or harder, but with some degree of customization covering things like permanent character death and friendly fire (NB even when this is off, you’ll be affected by AoE stuff so don’t throw a Molotov on your animal follower or you’ll end up with a hotdog).

Choices are plentiful and missions can often have multiple outcomes. Sometimes failure to attend to a matter can lead to it being resolved in your absence (I have one confirmed case of this, unsure if other things can happen this way). And certain missions can only be completed if you ignore an alternative, which will have consequences.

 

Conclusion

Wasteland 3 is not flawless. It has the odd bug and could perhaps be a little longer (playtime is perhaps around 25-30 hours, I think). But it has fantastic combat, engaging missions with multiple outcomes, and the approach to skills is excellent as all of them are useful and deciding where to spend points (and which perks to get) will alter your playthrough significantly. It’s a very good game indeed.

 

Thaddeus

Wednesday 20 July 2022

Returning to Retribution Falls: Tales of the Ketty Jay (book one), by Chris Wooding

  

It’s been over a decade since I last read Retribution Falls, reviewed here. I always had fond memories of it, and decided to revisit the series. Would time have changed my mind? 

No. In fact, it was even better than I remembered. Already sinking my teeth heartily into the daring meal of adventure, engaging characters, and a very well put together plot (cunning twists that make sense in the world that’s established), this was perfect when the UK decided to cosplay as Jamaica on a hot day. Unable to work, I spent hours more reading than usual and read three-quarters of the book over a two day period.

It was great, just what I needed, and eminently enjoyable. The steampunk (if I’m referring to the right genre, with lever-action shotguns, airships, and a mix of gas, oil, and electrical lighting) genre is not one I read too much, Emperor’s Edge probably being the only other series that falls into the category but the world is very well realised and comes across effortlessly. Likewise, while Frey, the captain, is the main character every crewman is fleshed out and a couple (Jez and Crake) are especially well-developed.

There’s wry humour amid a serious story, dramatic twists and turns alongside character development. It’s a cracking book and a great start to a fantastic series. It’ll be interesting for me to re-read my own review from some time ago, but right now I’m very glad that, as I try and clear out old books, I hung onto the Tales of the Ketty Jay series. It’s top stuff.

 

Thaddeus

Saturday 16 July 2022

Half A War (Shattered Sea book 3), by Joe Abercrombie


Reading multiple books and waiting until I finish a historical trilogy to review that has led to quiet the hiatus in blogging, so I thought I’d post this before Britain melts on Monday and Tuesday. 

Half A War is the third and final part of Joe Abercrombie’s Shattered Sea trilogy, and I liked it a lot. Those who have bought the first two books need have no worries on the final part proving lacklustre. Recurring characters build on the previous two books, and we have a new POV character in the form of Princess/Queen Skara, whose kingdom gets ruined by the High King and forces her to flee to the nascent alliance between old enemies Vansterland and Gettland. 

The pace moves along at a good rate, neither flitting so rapidly there’s no space to breathe nor being slow and turgid (there is a prolonged period in one place but that fits in with the story and is contrasted by a journey elsewhere). 

Downsides are few. I didn’t especially like one small twist at the end (both obvious and slightly disappointing the way it happened but it doesn’t alter anything significantly). If you prefer more complex stories then the relative simplicity may put you off but personally I found this an enjoyable, engaging, and effortless read that I consumed pretty quickly (not something that’s always the case these days). 

I've kept this pretty brief as it's the third entry so spoilers are more annoying and it's pretty much a buy or avoid for those who've read earlier books in the series.

So, I recommend this but, obviously, after the first two books. Book 2 is reviewed here, and book 1 is reviewed here.

 

For those wondering, I’m currently re-reading The Inheritance of Rome by Chris Wickham, Retribution Falls by Chris Wooding (which I may review if I haven’t already as I read it a long time ago), and the final part in a Seleukid history trilogy by John D. Grainger, which I will review on a collective basis.

Thaddeus