Sunday, 2 August 2020

Review: NPCs, by Drew Hayes



Turns out reading multiple books at once can lead to a brief glut of reviews.

NPCs is a fun and engaging fantasy with an emphasis on light-hearted adventure and a wry look at tabletop gaming. For the most part it’s a traditional fantasy set in an RPG type world, and you don’t need to be an aficionado of D&D or Pathfinder or Critter to easily get the references.

We follow our not-so-heroic quartet of adventurers Grumph the half-orc, Gabrielle the human, Thistle the gnome, and Eric (also human). Together, to protect their hometown, they pick up the mantle of an unfinished quest when four foolish fellows accidentally combine forest foraging and booze and manage to kill themselves with ignorance.  Unfortunately, this entails highly probable death, and trying to get to grips (as NPCs) with how this adventuring business actually works.

Along the way they encounter a variety of foes and challenges, and the pace manages to tick along nicely without becoming frantic and breathless. There’s a nice sense of irony and amusement, and it’s a relaxing read. I often found myself reading more than intended, and given my reading speed can be somewhat glacial now this was a very good thing.

The beginning was interesting, the middle was fun, and while I won’t spoil anything of the ending I did like that as well.

It’s also worth noting this is the first in a series. I do plan on reading the rest later, but as the Deathgate Cycle will attest (minimum of 16 year gap between first and second instalments) it may take me a while with my current reading list.

NPCs gets a recommendation from me.

Thaddeus

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