Yes,
yes, pre-ordering games is generally a bad thing. But this game, by
Obsidian (makers of Fallout New Vegas and Pillars of Eternity) looked
very good indeed. And, so far, I’m not regretting the decision at
all.
At
the time of writing I’ve played about six or seven hours or so, and
have left the starting area.
The
Outer Worlds is set in a new alternate reality future, in a distant
star system which is run by corporations in a rather dystopian way.
You play a chap or lady thawed out from a ship where hundreds of
people ended up as popsicles rather than colonists.
There’s
a lot I like about the game, and a few minor gripes, so I’ll
outline the downsides first. The subtitles are too small. Doesn’t
affect me personally but if you rely on them I can see that being
frustrating. Textures take a little while to load in. It does make the fat PS4 scream a bit, although this is a console rather than game problem, and the inventory menu helps it to calm down.
The
plus side is that all the big stuff, so far, is good. Sometimes very
good. The setting, the story, the dialogue, all are great. The combat
is fine (this isn’t my area, really, but it’s fine on the
standard difficulty setting). The cold, bureaucratic nature of a
corporate dystopia contrasts brilliantly with the exotic and vibrant
alien worlds. When you leave the office of the first bigwig you meet,
having been invited to do him a dubious favour, you can look up and
see the dazzling sky of another world.
The
whole colony is run by a few major companies (with only one space
station excepted), where people are seen as biological components in
a corporate machine. But despite this, the members of corporations
often come across sympathetically, as decent people stuck in a
difficult place (not unlike the real world, where perfectly good
people can get lumbered with less than lovely work). This adds depth
and plausibility to the world, and is enhanced by the humour.
This brings another dose of realism, without being over-egged.
I’ve
kept stuff story-light because I don’t want to spoil anything, so
all I’ll say is that the early stages are promising. Side quests
and main story missions often have varying potential outcomes, and
you can screw up tasks entirely (I believe you can kill anyone, but
I’m playing as a nice ex-elevator technician so I haven’t tested
it myself). The companions seem to be quite diverse in their
personality (when it comes to combat you can mould them as you wish,
so only personality matters when picking who to take).
In
short, it’s really rather good.
Thaddeus
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