I've recently been playing a new game of Dragon's Dogma,
which is one of the most surprisingly good games of recent years.
But how does it stack up against the 800lb gorilla of RPGs
that is Skyrim?
Gameplay
Dragon's Dogma:
The menu's are reasonable but could be a little slicker.
Conversations are pretty basic, but there are a few significant choices to
make.
However, the game's greatest asset is it's bloody fantastic
combat. Not only is it a challenge, the difficulty is just about spot on. So,
you will die, but not every fifteen seconds. Enemies could be slightly more
varied but there are a decent number of larger monsters which are a joy,
especially at lower levels, to fight. Even better, there are nine classes
(three to start with) and the fighter, strider and mage fight in very different
ways. Importantly, they're well-balanced and fun, and, during the course of a
game, a player's job can be switched easily.
Character creation offers a single race, but otherwise has
average or extensive options (height, weight and stance being especially
distinctive from the 'make your face' approach of other character creators).
The single save slot and auto-save feature, however, is a
pain in the arse, and I really hope they sort that out for Dragon's Dogma 2:
Rhetoric Returns [ok, I made the subtitle up].
Skyrim:
I love the race options, and whilst it's nice being able to
vary muscularity a height/fat slider would've gone down nicely.
There's no class system as such, enabling a character the
opportunity to specialise or become a jack-of-all-trades from the start.
However, fighting in a melee style is pretty simplistic, the spells are far
less impressive than Dragon's Dogma and fighting as an archer is a bit
clunkier. The absence of a customised main pawn/sidekick also weighs against
Skyrim.
Menus are pretty user-friendly, although they do lack a
fantasy feel, and there are often a good range of choices in conversation.
However, when it comes to serious choices to change the outcome of the central
quest line or that of a guild there are almost none.
Unlike Dragon's Dogma, Skyrim has a sensible saving system
allowing for tons of saves.
Conclusion:
Dragon's Dogma's brilliant combat makes its gameplay the
better by a clear distance.
Graphics
Dragon's Dogma:
The quality of graphics for characters and items are
perfectly reasonable, without being fantastic. Spells (and their effects, such
as immolating a cyclops' arm) look either pretty good or very good. The gradual
change of lighting effects for the day/night cycle look very nice. Landscapes
look reasonably good without being fantastic. Gran Soren, the main city, isn't
bad graphically but the city does look bloody boring.
The large range of clothing/armour available fits well
together and doesn't lead to items meshing poorly.
Skyrim:
Character faces look good (and have nice dirt/tattoo
options), enemies are nice and realistic in appearance and the province
of Skyrim looks amazingly good.
Even better is the knowledge that just about everywhere visible can be visited.
Snowy climes, icy seas, dense woodland, open tundra, misty bogs, all look
great. The cities are at worst functional (Falkreath) and at best distinctive
visually (Solitude). The spells are a significant improvement on Oblivion and I
love the fact that every single object can be looked at in the menu. Reading
the books can be quite entertaining, actually.
Conclusion:
In almost every area Skyrim matches or, more often, surpasses
Dragon's Dogma.
Sound
Dragon's Dogma:
Bit of a mixed bag, to be honest. Lots of the voice-acting
is hampered by a poor attempt at ye olde English (for a top notch effort at
this play the
fantastic Vagrant Story), and the quality of voice actors is
highly variable.
Creeping rats and shrieking bats sound better, and the
spells (always a high point) often
sound pretty good. The music (that shocking J-rock opening track aside) is
pretty good.
Skyrim:
The voice-acting is significantly better than Oblivion, and
I love the Nordic voice actors (especially the lady who voices Mjoll the
Lioness). The scripts are generally good (or at least make sense and don't use
the word 'aught' three times a sentence) too.
The sound effects for magical effects, most especially the
lightning spells, are very good, and the music soundtrack is excellent. The
main theme in particular is fantastic.
Conclusion:
Skyrim wins, courtesy of better voice-acting and an
outstanding score.
Story
Dragon's Dogma:
Whilst not very original, there's nothing wrong with
Dragon's Dogma's storyline. A mighty dragon destined to destroy the world has
emerged, and you play the man or woman who must slay it.
Skyrim:
Whilst not very original, there's nothing wrong with
Skyrim's storyline. A mighty dragon destined to destroy the world has emerged,
and you play the man or woman who must slay it.
Conclusion:
Erm… I'd give it to Skyrim. Although superficially the
storylines are basically identical, Skyrim has a far better defined world, more
lore, a greater sense of why the dragon's about and killing things. Late on,
Dragon's Dogma does actually explain quite a lot, but overall the experience of
Skyrim's story is better than its rival.
Longevity/Replay value
Dragon's Dogma:
The world is pretty big, and effectively made larger by the
difficulty of fast travel. There are also many classes (on my first playthrough
I mastered 3/9 of them) and the player creates both their own character and
main sidekick, increasing the possible variables.
There are only a few serious choices to make, but they do
seem to make a very significant difference to the end of the game.
On the downside, the central story is linear and once
completed the game ends (or a New Game Plus begins), and there's really only
one way to do a given side quest.
Skyrim:
The world is bloody enormous (in fact, it's probably as big
as a world can get before its size becomes a liability rather than an asset),
but can shrink quickly courtesy of carriages to cities and very easy fast
travel.
The main storyline is entirely linear, and the guilds are
almost entirely linear also. There is, however, greater variance regarding
racial choice for the player-character, and because of the way perks and
levelling works characters can be wildly different (it takes some time to
become a journeyman or master mage, for example).
Conclusion:
Whilst I love the combat in Dragon's Dogma, my own experience
suggests that the enormity of Skyrim makes it far more replayable. A first time
playthrough also takes significantly longer.
Bugs and other problems
Dragon's Dogma:
One save slot and auto-saving is bloody stupid. I think even
Sonic 3 had three save slots. That's the only serious gripe that springs to
mind.
Skyrim:
Originally it froze all the damned time. Now, it freezes but
relatively rarely. It's still a pain, though.
Occasionally weird things occur (mammoths falling from the
sky, a giant trapped in the road outside Whiterun etc) but they tend not to be too
serious. I did once, however, get a Companions quest to find something, and it
wasn't there. Thankfully, my ridiculously frequent saving meant I could go back
to a minutely earlier save and continue from there.
Conclusion:
Dragon's Dogma will give you less buggy woe than Skyrim.
Verdict
This is quite difficult. Dragon's Dogma has a great combat
system, but in every other area (save freezing) Skyrim is better. If an
immersive world, whether regarding lore, graphics, sound or a definite sense of
place, is a must-have for you then Skyrim must be considered the better. If all
of that stuff is superficial to you and you just want to dive in and enjoy
killing things, go for Dragon's Dogma.
As for me? Er…. I'd probably, just, go for Skyrim. I love
good voice-acting, lore and a game I play for hundreds of hours. Dragon's Dogma
is a great game and I'm delighted it's getting a sequel, but if I had to pick
one, it'd probably be Skyrim.
Thaddeus