Stellaris is a real time with pause strategy game that’s
been out for quite some years now, especially for PC. Being a console peasant,
I’ve only just gotten around to getting it. So, is it mind-bendingly
complicated or easy to get into?
Yes.
It’s complicated. There are multiple resources/currency
types, huge timescales, diplomacy, internal political factions, bureaucratic
limitations and various policies, as well as racial bonuses and disadvantages
you can give yourself.
And yet despite that, I haven’t had too much difficult so
far with my first game. The tutorial tips are really useful, and, although complex,
everything seems to make intuitive sense. I’ve made some mistakes, which is to
be expected for a complicated game the first time it’s played, but nothing
horrendous (probably should’ve built more starbases and fewer districts).
Let’s start at the beginning. There are preset
races/civilisations you can play as, or you can make your own. I toyed with
being Cosmic Dragons or a reptilian version of Rome (may create those later)
but decided to go with the British Space Empire, exporting tea, cricket, and
intergalactic violence to anyone who crosses me. There’s a range of cosmetic
stuff you can play with, as well as gameplay mechanics such as boosting how adaptable
your species is (handy for colonising more worlds). Another cool feature is
that empires you create may then appear in your future games as AI civs (you
can enable or disable this feature as you like for each individual empire).
Start up the game and you’ve got your homeworld, a small
military force, and civilian ships. These last ships are the most immediately
useful. Constructions ships create mining facilities, and can build starbases
in other systems, claiming them for your empire and enabling the constructions
of mining operations. Science ships fly about surveying everything so you know
which systems are worth claiming. They also analyse anomalies which can yield
significant benefits (mostly scientific, but one example of something different
would be that found a ship way more advanced than anything I had, trapped in
the gravity of a planet. I tried and succeeded to retrieve it, substantially
boosting my military capacity).
It’s a really laid back game. Mostly. The vast distances can
mean that if you get caught short militarily you end up unable to defend if
your ships are too far from the action.
Other empires can have wildly varying attitudes towards you,
based on xenophobia/xenophilia and how similar/far away you are from them. Butter
them up with trade deals (or gifts), or crack some skulls and go to war (I did
this and claimed two systems from the Figyar Star Commonwealth, including a
natural bottleneck to stop them annoying me in the future).
The speed can be varied from slow to average to fast, as
well as pausing possible pretty much any time you like. There’s a really nice
level of creative writing with the varied anomalies and special research
projects that I appreciate. Still relatively early days (I’ve been playing for
less than a week), but right now I’m enjoying it a lot. Recently formed a
federation with my best alien friends, and a third member just joined, putting
us in what I hope is pretty good shape.
I have to admit to a perverse desire to try playing it in
German. I’ve played quite a few games that way, and it’s the only reason I can
remember more than a handful of words.
Thaddeus