As the title indicates,
I played this on the PS4 (an old, fat one). At the time of finishing
the game, the 1.3 patch had not released, and I played the game to
completion once.
Story
The premise of the
story is thus: King Wenceslas has been kidnapped by his half-brother
Sigismund, King of Hungary, who has rolled up in Bohemia 1403 to stir
up trouble. As Henry, the son of a blacksmith, you find yourself
embroiled in the turmoil that’s turning your kingdom upside down.
The story has a very
adult tone, with plenty of violence and strong swearing (not one for
the kiddiwinks) and a small amount of sex. The twists and turns of
the story fit together nicely, and also offer the opportunity for a
variety of gameplay (at differing times being easier or harder
depending on whether you’re focusing on eloquence, stealth, or
being hard as nails). Characters are three-dimensional, with some
figures being both likeable yet also somewhat dickish.
Gameplay
In many areas, the
gameplay is a significant deviation from what I’m used to. Combat
and lockpicking are drastically different to other RPGs I’ve
played, although horses and speech mostly works along established
lines. There’s also an embedded (you can’t toggle it off)
survival element requiring Henry to be adequately fed and rested, but
this isn’t onerous (it’s much easier to handle than Fallout 4’s
survival mode). It also plays into the feature of saving upon
sleeping in a bed (after much, entirely correct, griping from players
the game has had an exit save feature patched in).
Combat includes
fisticuffs as well as armed (with a variety of weapons). A nice touch
is that weapon stats can suit different play styles. I’m quite a
stabby fellow, and there was one sword I had that was a bit flimsy
but had great piercing power, so it suited my approach rather well.
There are five areas to
aim cuts for, plus a stab option. Enemy attacks can be parried, and
your own strokes can be chained together (combos are attainable via
perks). Enemy skill can vary quite a bit. In the mid- and late-game
being attacked by bandits was quite fun, because I was armoured like
a tank yet being attacked by two scruffy blokes armed with sticks. It
did not end well for them. The very different combat style did take
me a while to get used to. Likewise the bow, for which there is no
targeting reticule at all. At first I was atrocious (and a disgrace
to the memory of English archers), but through a certain quest I
fathomed out by practice the way to do it. In the end, I enjoyed the
combat a lot.
Lockpicking was
something I never got to grips with (this was patched, though I
haven’t tried it with the update). As per most people, I could
knock off a lock in Skyrim with ease, but I never picked a single
lock in KCD (you have to rotate the mechanism with one analogue stick
and keep the lockpick in the same relative position by moving the
other analogue stick). Mind you, I was also playing as a virtuous
hero, so it didn’t come up often either.
Moving to more familiar
approaches, horses work very similarly to The Witcher 3. You can
buy/loot swankier gear (more saddlebags means your horse can take on
more gear, which is very useful when looting corpses that have
valuable amour), and holding down the right button ensures they
follow the road. You can also enswankify your steed with colourful
caparisons, which is a nice cosmetic touch. Whilst you can buy (or
steal) new horses, I stuck with my faithful Pebbles throughout the
game. Like Roach in The Witcher 3, Pebbles is a demonic central
European horse that can be magically summoned (indeed, some people
believe the two games are part of an unofficial series about demon
horses saving the world whilst transporting self-absorbed human
‘heroes’, but that’s clearly silly...).
Speech checks happen in
three ways, based on eloquence, dignity (how fancy your clothes etc
are), and intimidation. The eloquence check is used most frequently
but all three are legitimate approaches and (playing a nice and
articulate first game) I often made quite a bit of headway just
speaking well.
A really nice feature
is that you can’t just ignore an urgent quest and expect no
consequence (sorry, wounded people. I just never got around to
healing you and, er, most of you died as a result). It’s entirely
possible to fail quests because you’re too busy dicking around
elsewhere.
Graphics
The overall graphical
quality is so-so. I’m not fussy about graphics, and they did the
job well enough, though they could be better.
I really like the
consistent medieval art style. The map is obviously a stand out
feature, but everything from item labels to the menu has that
historical feel to it.
Textures often took a
long time to decide they wanted to show up. There was some clipping,
although with a layered armour system I think some degree of leeway
for that is reasonable. Pop-in did happen sometimes, and could be
horrendous upon fast travelling (the monastery at Sasau appearing out
of nowhere was vaguely comical).
Sound
In line with the
graphics approach, there’s a pleasing ring of authenticity to the
sound (and who doesn’t like the sound of hooves clopping over a
wooden bridge?).
Music felt like it fit
into the time period (although not being 620 years old I can’t
swear to that) and helped reinforce the sense of historical realism.
Sound effects were well done.
Voice-acting varied a
bit, but the main characters were well done and Hans Capon’s voice
actor in particular did a cracking job. I was mostly terribly nice,
but on rare occasions I had Henry be a thug, and the protagonist’s
voice actor had a great range.
Longevity and
replayability
I’ve heard estimates
the main story is 35 hours, with 70 hours total if you do all the
side quests. That sounds broadly right, as I’d guess I put about 50
hours into it. Actions can have serious consequences and most quests
of significance had varying routes to the objective (not all of which
are flagged up, the game rewards player initiative). Not sure if I’ll
replay immediately, but I do think a second game as a sneaky,
murderous git could be fun.
Bugs and Other
Issues
With modern games this
is always tricky because there can be many patches. I completed the
game before the 1.03 patch came out (believe it’s 1.05 on the PS4)
which fixed various issues and also made lockpicking easier.
I encountered a fair
few bugs. Most of these were comical (I once got thrown
twenty or thirty feet in the air during a fight, and suffered no fall
damage) but a few were irksome. One main quest didn’t start (it
worked upon a later attempt) and another time a significant quest
line didn’t work because for some reason I couldn’t question a
certain man (I could, however, murder him). The multiple paths
through quests enabled me to get around this, but it was less than
ideal.
During the time I
played the game, I suffered one crash.
Importantly, the game
includes a minor character voiced by Brian Blessed. Sadly, he never
once shouted “Chiswick, fresh horses!” or “Gordon’s alive?!”.
I hope this can be corrected in future games (as sequels seem
eminently possible).
Conclusion
The meat of Kingdom
Come Deliverance is delicious and original, yet the crockery is
chipped and some of the sauce has been spilled. Bugs and some
clunkiness (waiting for graphics to load) do take the shine off a
little. However, the core of the game, the story and gameplay, are
great. I’m into history, so this particularly appeals to me, and
the attention to detail and historical realism are a fantastic new
approach to videogames. At the time of writing, it’s still £44 on
Amazon, so if you haven’t bought it yet you may be better off
waiting for the price to drop (giving more time for patches too). But
when you do play it, you’ll find a great game waiting for you. I
hope there’s a sequel, as hinted by the ending, and that KCD helps
inspire more historical videogames.
It’s also the only
videogame whose promotion led me to win a Hungarian silver denar,
which is nice (more rambling on it
here).
Thaddeus
PS Apologies for the lack of a bug/blooper video. I did make one but discovered I can't upload a video exceeding 100MB (I could create a whole Youtube channel for that, but for a single vid that's excessive faffery).