Before I
wrote Bane of Souls, I did a lot of world-building in preparation. At
the time, this was unusual for me, but I didn’t feel time pressure
because I’d only started working on it whilst trying to get a
separate (and doomed-to-fail) story traditionally published. So, I
tried to do as much background work as possible. Continuity was a big
weakness of mine, and having background info ready and waiting helps
both keep the world consistent and provides immediate ideas for
little snippets you need (for example, social habits might include
smoking, visiting cockpits and bare knuckle boxing).
This
stood me in good stead, and the world created served as the
foundation (with later additions) not only for Bane of Souls, but
Journey to Altmortis and a future trilogy (first part, Kingdom
Asunder, due for a December release).
However,
I accidentally discovered a completely different approach when
writing comedy. My world-building for Sir Edric was zero. I made up
the incidental aspects (brandy being Andelic, elves having Greek-ish
names, the Ursk eating humans) as I went along. Reviewers praised the
world-building but, whereas I’d put months into Bane of Souls’
background, I’d done sod all for Sir Edric.
I’m a
cautious sort of chap, and my writing method probably reflects that.
So it was a bit of a surprise to find that the most neglected aspect
of the comedy went down very well.
This
does, I think, highlight an important point that’s relevant to both
approaches. You’re not writing a guided tour of the lovely, or
horrid, world you’ve created. World-building only matters insofar
as it touches the characters and plot. And as showing is almost
always better than telling, it should be, at it’s best,
indistinguishable from the story. It’s the antithesis of an
info-dump, the desire is to get the reader to learn about the world
without even realising they are.
Maybe
that’s why the Sir Edric approach worked so well. There’s little
description, but a lot of action and dialogue. An inspiration for
this is the approach adopted in Outlaws of the Marsh, a Chinese
classic I bang on about sometimes. It’s brimming with action. You
don’t need to be told Sagacious Lu is hard as nails, you learn it
when he flings a gang of thugs into the nearest cess pit.
So, maybe
a lot of background work isn’t just unnecessary, but a backward
step. After all, I’m not here to write a guidebook for the Kuhrland
or Denland or Felaria, but to write an entertaining story.
It’s
worth pointing out a substantial difference between the two styles,
though. I write comedy, for Sir Edric, from a single perspective. The
eponymous knight is the centre of the story, the world, the
perspective. Just about everything is filtered through his prism
(hence why attractive women will get more description than plainer
ladies). Kingdom Asunder and other serious writing is done from
multiple perspectives. This means getting continuity right for both
the world and things like timing the plot is more complicated.
I think
the single POV approach of Sir Edric lends itself more naturally to
spontaneity, as well as making it easier to keep things consistent.
It’s not an area where there’s a right or wrong answer, because
the two approaches both have merit, but I think it’s interesting
that, even for a single writer, the two can work despite being
completely different.
Thaddeus