Disclaimer: I don’t
play many strategy games. Discounting tactical games like XCOM: Enemy
Unknown, smaller scale games like Civilisation Revolution and the
like, this is the first strategy game I’ve played since
Civilisation II, in 1999.
Nobunaga’s Ambition
is a strategy game set in the Warring States period of Japanese
history (16th and early 17th century). I know a
smidgen about this because I played Kessen III (set in precisely the
same period) for the PS2 some time ago. Historical knowledge is not
necessary as the gist is: there’s a massive war in Japan. Pick a
clan and kick the stuffing out of your enemies.
Initially the vast
array of menus can seem bewildering, or did to me. However, once you
get used to how things work, which doesn’t take long, most commands
are obvious and it’s usually not hard to work out the slightly more
finickity ones.
It’s a mix of
turn-based and real-time strategy which dovetails very nicely. Turns
happen each month, and during this phase you set policy for each city
(or can delegate it, which, after the initial part of the game, makes
sense), negotiate with other clans to try and get them on-side,
conduct trade, give gifts to officers, improve roads and bolster
defences. In addition, you can plan military attacks, although this can also
be done in the real-time phase.
Battles can either just
be left for the computer to resolve or you handle them yourself. In
addition, there are ordinary battles and mass battles. The latter
involve very large numbers of troops and are won or lost when one
commanding general’s unit is destroyed (so they can present an
opportunity for an inferior force to defeat a larger one), which also
eliminates all other units on that side. The battles are fairly
simple, with numbers being the single largest determining factor.
However, officers do have skills (bolstering defence, increasing
speed, etc) which can change things and commanding officers’ stats
improve/diminish a unit’s capabilities. It’s pretty basic and
quick, but this is a strategic rather than tactical game.
I’ve completed the
game on Easy (read a review which recommended starting on that if not
au fait with strategy games, but found it a bit, er, easy) and
Normal. Normal seems a nice challenge without being too difficult.
[As well as the basic Easy/Normal/Hard settings you can customise
difficulty to make aspects such as individual resources harder or
easier for you or the computer to gather etc]. Your rivals are not
passive, and will attack you, sometimes collectively. Early on in my
Normal game I’d sent out forces to take out a mountain city (slow
roads) and a neighbouring daimyo sent two units to attack my cities
(which I’d emptied of troops). I sent reinforcements which managed
to see off the units (who were forced into a circuitous mountain
detour) and then attacked that daimyo’s cities. Later in the same
game, out of nowhere a six daimyo coalition against me was organised.
Fortunately, I’d done diplomacy and had a comparable number of
allies.
There are three major
resources: supplies [which do not spoil over time], money, and
troops. Supplies are necessary to feed your soldiers, so if you
emphasise troop numbers and don’t improve your agriculture you may
have 5,000 soldiers rather than 3,000, but you won’t be able to
deploy them. Money, as well as being accrued through each turn’s
income, can be increased by selling supplies to the merchant. Sale
(and purchase) prices will vary. If there’s a famine in parts of
Japan but your land is unaffected, you can benefit from prices being
up perhaps 40%. As well as supplies, horses and muskets (for war) can
be purchased, as can treasures (to butter up your officers or other
daimyos).
The music is fantastic,
one of the real highlights of the game. Sound effects are good but
limited (as you might expect). Voice-acting is generally quite good
but the sheer number (literally hundreds) of officers means you’ll get
repetition of voice actors/actresses.
You can also make your
own characters (hundreds, I think). More can be made on the PC, where
you can also import your own custom headshots (rather than using the
in-game ones) but that’s still very flexible. Additional fictional
characters are earnt as you progress through the game, and including
the extra characters or not is up to the player (you can also turn
off or on individual fictional characters, so if you loathe Lady
Okatsu, you can keep her out of your game).
The translation is
generally very good but there’s one quest early on (not especially
important) where you have to capture a castle. Only you don’t,
because it’s meant to say ‘capture a province’ [provinces
usually had at least 2-3 settlements and often more].
I’ve completed the
game twice (held back the review because I wanted to ensure there
were multiple ways to do it). The first time I conquered a hefty
chunk of Japan, got made Shogun and then was able to impose a War Ban
which ended the game. The second time, I conquered the whole country,
which took quite a while. I did have to dissolve a couple of marriage
alliances to declare war on my erstwhile allies (one of whom had
repeatedly failed to honour requests to reinforce me, so that was
sweet revenge).
Replayability is
significant. Having finished it twice in a row, I am on a short break
but have begun a third game. Whilst most will pick the Oda clan, you
can choose any you like or even make a new one (though I haven’t
tried that yet).
Downsides? Building up
a strong position, whether through diplomacy, improving your road
network (if you can get troops to defend/attack more quickly than the
enemy, that’s a real advantage) or allowing troop numbers to
recover between wars all take time. Par for the course with a
strategy game, but it’ll take a while to win. Also, when playing
various scenarios (starting points) the snippets of history
interspersed [not all the time, just every few months or more] may be
repeated, which gets slightly tedious. The battles could perhaps be a
bit more advanced, but I’m being picky (it is a strategy not a
tactical game).
Again, I’m not a
strategy connoisseur, but I did enjoy this and will be returning to
it. If I were to slap a score on, it’d probably be about 8.5/10.
Thaddeus