This is an early
review, (obviously, given the game’s only been out a few days), on
my initial thoughts. I might do a more comprehensive review later on,
depending how much I play the game if my opinion alters, and if I
have the time.
I know spoilers have
been all over the place. This review will have no story spoilers
whatsoever. Gameplay mechanics will be discussed in a little more
depth. For a comprehensive review, I’d include longevity and
replayability, but obviously that section won’t make an appearance
here.
For those wondering, I
played the game after downloading the 500MB day 1 patch.
Character Creation
Bit of a change here.
Instead of a list of sliders, you just move the cursor over the face
and alter the part you want to.
As well as this, there
are some slider-type options for make-up, hair, and imperfections
(moles and scars). There’s also a basic body changer. It’s a
triangle, with thin, muscular and fat at each point, and you move
within that triangle to alter the body. It’s simple, but a nice
touch. No option to change height, alas.
One thing I disliked
about the new system was that there are now only pre-defined hair
colours. A decent range, to be sure, but I liked the older system
which allowed you to make your own colour as well. The styles may be
appear fewer than before, at creation, but you can get the
post-apocalyptic styles when you visit a barber in the game.
Overall, it’s pretty
good.
Story/Quests
At the time of writing
I’ve done a few main storyline missions, and perhaps a dozen side
quests (I’m around level 14, and playing a sniper build). Because
of that, and the zero tolerance of spoilers, this is going to be
brief and vague.
There’s a nice
premise early on, both on the global and personal levels. The initial
mission or two feel a bit vague rather than compelling, but that may
be intentional, so that people who want to wander off feel able to do
so comfortably.
Side-quests can come
about from overhearing conversations, wandering into range of radio
distress signals or just stumbling across them. So far, and keeping
with the minimal spoiler theme, they appear quite interesting and can
yield opportunities to join new factions and gain legendary gear.
Gameplay
The atmosphere is
tense, not just because VATS has become slow-motion rather than a
total pause, but because of the way enemies appear. Ghouls lie dead,
until they rise and attack in a horde, or they might creep through
the walls. Mole rats burrow up through the earth, and you’re never
quite sure whether a house might be mined or not.
The non-VATS shooting
has been substantially improved, but VATS is still useful. A balance
needs to be struck between using it for some enemies and not others
(because action points are limited). I play as a sniper, so my
approach is to take out the most distant enemies possible without
VATS (this is more accurate at long range), shift to VATS for any
charging medium range enemies, and then switch to a more rapid weapon
and out of VATS when they’re about to claw my face off.
Weapon modding is
intuitive and easy, likewise armour modding.
It took me a little
while to get the gist of settlement building, perhaps because I’ve
never played a game with that sort of aspect, but I’m enjoying it
so far. I think tens of hours could easily be sunk into this, and am
looking forward to how it develops.
Allocating your 21
SPECIAL points is tricky. It’s a good number, because it feels too
low and forces the player to compromise. Incidentally, you can
increase (by both bobbleheads and using up a perk point) your SPECIAL
stats during the game, so I’d advise against setting anything at
10.
Levelling seems to
happen faster than in previous games (as Intelligence affects
experience gained, I should note that mine is set at 4, so I’m not
playing a jacked up Intelligence build). This is good as, initially,
there are at least half a dozen perks that all seem very useful but
you only get one per level.
Companions are the
biggest surprise for me so far. They seem much more three-dimensional
than in Fallout 3 (or Skyrim), commenting when you see certain
locations, praising or criticising your actions, and occasional
joining in conversations you have with a third party (when it is
appropriate). When I replaced one companion with another, he and she
had a brief conversation about looking after me, which made them feel
more realistic.
Graphics
The world looks nice.
More vivid than Fallout 3, though not quite as beautiful as The
Witcher 3. Weather effects are a good addition. I’ve seen dense
fog, rain (unlike previous games, I think, your clothing does get
wet) and glorious sunshine. Not encountered a radiation storm yet,
but these do exist.
Faces are a bit ropey,
and the facial animations/lip-syncing is somewhere between mediocre
and poor (think comically bad 1970s kung fu film dubbed into
English).
Objects, whether
clothing, weapons or larger/smaller are generally pretty good.
The PipBoy looks better
than ever, and now the icons are animated (a small change, but still
a nice one). The Perk chart looks good too. You can also alter the
PipBoy (or HUD, separately) colour to whatever you like.
Sound
The voice-acting so far
is good, and I’m enjoying Courtenay Taylor’s portrayal of the
female protagonist. I discovered early on that there’s a classical
radio station, and when I get the time to properly dive into
settlement building I think that’ll be my station of choice.
There’s also a
pleasing absence of repetition, both regarding specific lines and the
issue Bethesda had previously (especially in Oblivion) where one
voice actor/actress has too many roles.
Sound effects are good,
it’s nice to hear the thrum of bullets firing or the inane moaning
of a ghoul trying to eat your face.
Music is very good,
whether that’s the ambient sound track or the classical music
station.
Bugs and other
issues
I have had the game
freeze once, and close a couple of times.
On a couple of
occasions, conversations have had an awkward moment where my
character stands there in silence when she should be speaking
(uncertain if subtitles would partially remedy this, as I don’t use
them).
Early Conclusion
Obviously much too
early to give a definitive view (I’m a few missions into the main
quest and have done perhaps a dozen side missions). At this stage,
Fallout 4 has significantly exceeded my expectations. Combat is
engaging, companions have greater depth, the new approach to
perks/skills seems to be working very well, and the world is a great
place to explore.
Preliminary score =
9/10
Thaddeus