Marvel's Supermodels of
SHIELD came to the end of its first season yesterday, so now's the
time for a quick look back at how things went.
Two disclaimers: below
there will be spoilers about series 1. This is a bit obvious and I'll
keep them as minor as possible, but as there are significant plot
twists I would advise anyone wary of them to stop reading now and
check this review when they're caught up. Secondly, my knowledge of
the Marvel world from both the films and the comics is less than many
people, so I should be able to provide a decent everyman “Will I
like this series if I've not watched the films?” perspective, but
less inside/detailed knowledge than a serious Marvel fan.
The utterly spoiler free and concise summary would be: bit of a slow
start, but worth persevering with and the second half has some great
twists.
Below there be spoilers.
The story follows Agent
Coulson, a high ranking agent of SHIELD (think CIA against
supervillains), and his team as they fly around the world on a plane
fondly referred to as 'the bus', picking up alien artefacts and
tracking down dangerous individuals with strange powers. As the
series progresses (there are 22 episodes) it starts weaving together
a tighter plot arc and shifts away from a monster of the week
approach.
The main antagonist is
referred to as the Clairvoyant, who always seems, fittingly, to be
one step ahead of Coulson and able to accurately predict what SHIELD
will do. His identity remains a mystery for about ¾ of the series,
and I won't reveal it here.
As well as Coulson
there's Agent May, an arse-kicker, Agent Ward, also an arse-kicker,
FitzSimmons (technically two people, Fitz being an engineer and
Simmons being a rather lovely scientist), and new girl Skye, a hacker
who becomes poacher turned gamekeeper.
Grant Ward turns out to
have several shades of grey, unlike most of the main cast who tend to
be almost entirely good (as you might expect from the 'good guys').
Trip is an agent who joins Coulson later on, but is never really
fleshed out. That's the only real weak spot that stands out from the
second half.
The first half of the
series (there was a mid-season interval) is clearly the weaker of the
two. It took a little while to develop the characters and get the
group dynamic going, and the mentions of Coulson's holiday in Tahiti
(he was meant to be dead, but he got better) were too frequent and
disinteresting. It was never bad, but it felt like a slow start.
From around the
midpoint onwards the series improved dramatically. Not only were
there several clever plot twists, the writers were willing to have
significant characters knocked off or reveal themselves as evil. Mike
Peterson's character arc was particularly interesting, going from
confused but decent to good, then being dragged into unwilling evil,
and it was credibly done. I'm sure we'll see more of him.
As the Clairvoyant's
plan unfolds, and we learn what Coulson's holiday in Tahiti actually
was, the pace of the main storyline improves and (to use a videogame
analogy) the sidequests of the early episodes give way to the main
quest of the latter half.
It's not perfect by any
stretch, and the start was lacklustre, but I very much enjoyed the
second half the season and I'm glad it got renewed.
The season ended with
Coulson as Director of SHIELD, tasked with building it back up after
the significant setbacks it suffered during the course of the season.
Whether Fitz will return was not made clear (bit surprised by that).
Marvel's films have
been going from strength to strength, and having a lengthy TV series
act as a backdrop to that was always going to be tricky. It's off to
a decent start.
Thaddeus