As the title cunningly
suggests, there's some new information out regarding Dragon Age:
Inquisition. There be spoilers below. We learn more about the
world, gameplay areas, and companions. Generally the info below is
confirmed or probable, and where it's not certain I've tried to make
it plain it's unconfirmed speculation. If you're avoiding all
spoilers then you should probably stop reading now, and I'll put a
picture below so the vile sight of spoilers do not besmirch your
innocent eyes.
Some of this
information comes from the GameStar April edition. It's a German
magazine, and some reports of what it says may be wrong, largely due
to dodgy translations. Sadly, my German has been getting rustier by
the year, so I doubt mein Abitur will be much use reading it auf
Deutsch. Some info comes from a post on the Bioware forums regarding
information in an overseas Xbox magazine, and the lack of deletion or
denial of the post's contents suggests it's accurate.
Each area has realistic
ecosystem with predators, prey, factions and quest/Inquisition
expansion opportunities. Animals attack one another, bandits raid
towns. Crafting and customising weapons (as mentioned previously) can
be done, so hunting for furs and the like may very well help in this
area. However, if you hunt a species to extinction then it either
won't return to a given area or will take a long time to do so.
Speaking of
customisation, it's possible that the Inquisition headquarters, and
other keeps, will be customisable (this is beyond the previously
mentioned decision of whether a keep focuses on commerce, military
prowess or espionage).
I also read somewhere
(and I can't find the article/video now, alas, so take this not so
much with a pinch as a boulder of salt) that you will have to make
special one-off decisions. For example, you might have to choose
whether a certain keep researches a special sort of magic, or forging
a new type of metal. You would only pick one and cannot change your
mind. You'll have to make similar choices when playing the game (the
well-known one about defending the village or your keep when both are
under attack springs to mind). These choices will, we are told, have
lasting consequences and could prevent you from doing a whole slew of
quests (if you let loads of people die they won't be asking you to
hunt chickens for them later on). I like the sound of it. It adds
weight to choices and improves replayability.
New areas will be
unlocked when the Inquisitor/Inquisition is strong enough (probably
as basic as a certain level unlocking a given area, but it could also
refer to keeps controlled, or suchlike). There will be five areas:
Ferelden, the Free Marches, Orlais, Nevarra (east of Orlais), and the
Dales (which lie to the west of Ferelden and south-east of Orlais).
It's nigh on certain
we'll return to the Deep Roads, but can't say if it's Kal Sharok[sp]
or Orzammar.
There are definitely
giants (or giant bipedal tusked creatures) which look rather good.
They appear similar to the cyclopes (plural of cyclops, not a typo)
in Dragon's Dogma after a successful diet (or somewhat like Anima
from FFX, but without all the bondage gear and bandages).
The Fade looks
significantly different to the first two games, which I'm rather glad
about. The Fade always made my eyes go a bit weird after a while, and
I found it a bit tedious, but (visually at least) it seems to have
been dramatically improved.
On that note, the
graphics generally are a huge improvement, but we'll have to wait and
see just how significant the PS3/PS4 difference is (I'll be buying
for the PS3, but might well get an Ultimate edition [or whatever they
call it] for the PS4).
It's been suggested
that there will be two voice actors/actresses per gender. This has
not been confirmed, nor is it known whether (if it's true) we get to
pick our voice or if the voices are assigned to races and cannot be
changed (except by racial selection). It's possible there will be a
feature to alter the pitch of the protagonist's voice, to add a bit
more customisation (this appears to be under consideration by
Bioware, with no decision yet being made).
The Inquisitor will
have a little prologue section, which it seems will deal with
character creation. In addition, we'll be able to wear whatever
armour we like, regardless of class (so you could have a warrior
wearing a mage's robes). There may be penalties for having
out-of-class clothing/armour.
We have a new companion
confirmation: a bald elven mage called Solace or maybe Solas.
The Iron Bull, the
Qunari chap we've seen a few times, has also been confirmed, but that
was pretty much an open secret.
Last but not last is
the elven archeress, Sera[sp]. That's six in total (as well as the
three above we have Vivienne, and returning characters Cassandra and
Varric). So far we have 2 each of rogues, mages and warriors, so I'd
expect one more of each class.
To my immense
surprise, and absolute approval, there will be no DLC companions.
Even as someone near certain to preorder (and thus get a code to
download said DLC character for free) I despise DLC companions.
They're either good, in which case they should be included as
standard, or rubbish, and therefore not worth having. So, huzzah for
this unexpected decision!
Speaking of companions,
Bioware are doing a feature called Followers Friday. Each month
they'll reveal or post more information about a companion. The first,
an introduction to Vivienne, is here:
http://blog.bioware.com/2014/03/24/introduction-to-vivienne/
There's also a
suggestion, entirely unconfirmed, the game could be out in October.
That's a shade later than the Q3 area mentioned previously, but it's
better to get a game a day late than bang on time and in need of
immediate patches to fix constant freezing *cough*Skyrim*cough*.
The Warden and Hawke
may well make cameo appearances, but not as companions. Alistair will
return. Unless he's dead. Well, maybe he could be a zombie.
There are a reported 40
endings. Now, given all the above info it's possible to see lots of
variance (military, commercial and espionage approaches to the
Inquisition, being brutal or merciful, siding with mages or Templars,
being for or against Morrigan and so on) but 40 is a bloody huge
number. I suspect much of that will be done the way Origins ended,
with a few pictures stating that Bhelen was competent but an arse or
Harrowmont was nice but useless.
I really like Dragon
Age, and I've been looking forward to Inquisition for a while. Just
about every bit of info released seems positive, and much has been in
direct reaction to fan feedback after DA2. Hopefully it can come out
more or less on schedule, because, if they deliver on the promise, it
could be a fantastic RPG.
Thaddeus