Sunday, 31 October 2021

Retro-Review: Shadow Hearts Covenant (PS2)

And so my impossible quest to acquire a PS5 continues, but I have to say having a PS2 and some great games to play in the meantime is a very nice diversion. One of my favourite games (arguably the single best) I’ve ever played is the RPG Shadow Hearts: Covenant. But how does it stand more than a decade and a half down the line? I’ve kept this retro-review as spoiler-free as possible, though the premise is revealed.

As a side note: the PS2 remains magnificent. It’s smaller than its successors, quieter, and the load times are actually quicker.

 

Story

The story sticks with the protagonist of the first game, Yuri Hyuga. He’s an interesting lead for an RPG, as he’s half-Russian, half-Japanese, and the game’s set in the real world (during World War One). Yuri’s a bit of a smartarse, but a likeable fellow, and he’s mourning the love of his life. Germany’s rolling through the Ardennes Forest, and Yuri’s protecting the church where his paramour is buried. Until he suffers a curse and is defeated.

The premise, then, is to cure Yuri if possible, and to stop the group of politico-religious lunatics who attacked him in the first place (the German army brought one of them in to try and take the church). Aided by an assortment of allies including a former German soldier, a very cool wolf, and a vigilante superhero vampire wrestler, Yuri sets about knocking seven bells out of the secret society. But it turns out they have ambitions way beyond him…

It does help a bit to have played the first game, but it’s not essential. Characters that return stand perfectly well on their own and context should not be a problem. The plot moves along rapidly, there’s little flimflam, and my playthrough (not going for many side distractions) took me around 30 hours over the two discs. Yuri’s the focus but most other characters get fleshed out at least a bit. Lucia was, and remains, both my least favourite in gameplay and story terms.

I’d remembered well a certain clash of powers near the end of disc 1 (being deliberately vague) and it was just as fantastic as I remember. The second disc I was fuzzier on, but also has some great moments, both in terms of fun and seriousness. The pillow question still makes me laugh.

There are two endings, good and bad, and more by fluke than memory I managed to get the good one. Take seriously the questions Yuri gets asked about his happiness, if you want to try and get the happy ending. Also, I’d forgotten a post-credits plot revelation so stick around and see what happens.

 

Gameplay

This is a huge strength of Shadow Hearts: Covenant because it makes excellent use of its unique ring mechanic. Instead of just pressing attack and an attack happening, the ring is summoned. Players must then try to hit areas (ranging from 1 upwards, with 4 or 5 eminently possible) to attack the enemy, with strike attacks causing more damage. Miss one and the attack ends (unless you’re using a practice ring). Other ring variations include one with bigger hit areas and no strikes and, I think, small hit areas but bigger strikes. Both areas can be affected by boosts you find throughout the game.

In addition, the ring soul is a cool NPC who bestows an extra attack on you (you determine who gets it) and has some nice dialogue. Explore dungeons properly to increase your chances of finding him, and enjoy the fourth wall-breaking speech you get when you’ve seen him often enough.

The ring is also used for discounts and markups when buying and selling goods, for healing items and spells, and for the lottery. This requires tickets, which you can find here and there, and has some nifty prizes including accessories and crests.

Crests are demonic powers that everyone who isn’t a shapeshifter (like Yuri) can equip. These gift the wearer magical spells. But there’s more to it than that thanks to some smart design decisions by the developer. Slap two Cure crests on one character and that character can cast Cure for half the normal cost. And complete an area of Solomon’s Key (a book of demonic lore where you can place the crests you own) and you can unlock new abilities, so the old crests you got 10 hours ago can still be of value.

The ring also means there are new status abnormalities such as the line speeding up, areas getting smaller, or even the dreaded fake ring which presents a load of false areas to hit. Standard bad statuses (petrification, poison, paralysis etc) also exist and poison’s particularly well done as it can get worse, with deadly poison causing massive damage.

There’s also a sanity depletion system, characters losing one point per turn. Get down to zero and you lose control of that character who just starts going berserk and attacking stuff. This happened to me a grand total of once during the game. Not the most important feature, but it’s there.

Oh, and the ring mechanic also makes it worthwhile to try your best even in easy fights because putting in good performances (such as a perfect ring battle, taking zero damage, or reducing the enemy to no or few turns) can yield rewards including extra cash, experience, and healing items.

 

Graphics

This was the most jarring difference for me, switching from the PS3’s Dragon Age: Origins to the PS2’s Shadow Hearts: Covenant. And your TV better able to take a SCART or you won’t be able to see the regular resolution. I got used to it fairly quickly but at first it really was a step back in time, and not in a good way.

Menus etc are all fine, and the FMV often looks surprisingly good (crying’s interesting. The scene where Yuri cries blood is great, the ones where he cries tears with a sad rather than angry face looks a bit… less so). Textures are often flat or basic and Yuri’s getup (dark grey) can occasionally blend in disconcertingly well with the background. The character design is good, especially Karin, Joachim, and Blanca, and the varying number of attacks is handled well too.

 

Sound

The music’s pretty good in this game and there are moments (again, crying blood scene) where the sound really adds to an already dramatic moment in the story. I also really liked the Saturday morning adventure style theme of Joachim. Voice acting varies a little, even with the same actors, which makes me wonder if sometimes they were lacking context. Kato’s voice is well done, and while we don’t hear Blanca talk too often (he is a wolf, but does speak with other wolves) his boundless confidence and occasional contempt for those who dare challenge him is rather endearing.

 

Bugs and Other Problems

I have very few gripes. No crashes, freezes, hangs, or suchlike, and while save points are required these are very common in dungeons and saving can also occur on the world map.

One problem that did irk me somewhat is that companions not in the party get only half experience. Throughout the game, until disc 2, you don’t need to worry about that at all, or buying them equipment. But then there are two parts (one early in disc 2, one optional and right near the end) that requires the whole party to have good crests and equipment. Because this wasn’t necessary until then you may find (as I did, having forgotten this part) your non-regular characters are incredibly weak, and the lack of warning means you can’t buy some fresh gear. I did get through the story part of this ok but decided to give up on the optional bit (a shame, as the Man Festival is a… unique videogame experience) because Gepetto and Lucia were just rubbish.

 

Replayability

This is an interesting one. There are optional things you can do, if you go looking for them. Completing steps in the pedometer challenge is one such example, likewise completing the Man Festival, finding wolves for Blanca to fight (I didn’t stress these but, if you want to, try going back to areas you’ve cleared out to find more, such as the wine cellar), and fighting the ‘ghosts’ that Solomon’s servant offers you.

The story is a good one and combines the personal strife Yuri faces with potentially cataclysmic events that threaten to reshape, or destroy, the whole world. A bit like The Last of Us, the strong but linear story means it’s a game I like a lot but not one I’ll be replaying in the near future.

 

Conclusion

Shadow Hearts: Covenant looks dated, but in many ways it still knocks the socks off modern counterparts. The ring mechanic really keeps combat engaging and is used smartly throughout, the cast is likeable, the story is both intriguing and moves along rapidly without padding, and the final boss is suitably challenging (I’d cruised through the penultimate fight only to spend an hour or so desperately surviving before getting the upper hand with the last fight). It’s a damned shame Shadow Hearts: Covenant didn’t get a sequel that it deserved, as it’s a humorous, innovative, and very enjoyable game. If you haven’t played it for a while or you’ve got a PS2 kicking about and have a chance to buy a copy, give it a shot. You’re in for a treat.

 

Thaddeus

Tuesday, 26 October 2021

Review: Conspiracy (Emperor’s Edge book 4), by Lindsay Buroker

I’ve got two series on the go at the moment, and one of them is the Emperor’s Edge, by Lindsay Buroker. It’s a slightly different setting than my usual medieval/high fantasy, being more steampunk in nature, and follows the eponymous gang of criminals/heroes (a sort of steampunk A-Team) as they try and do good and foil evildoers.

I really like Buroker’s writing style, which makes reading relaxing and effortless, and I often ended up reading more in a single sitting than I’d intended. By this stage, the characters have all been fleshed out significantly, from the leader Amaranthe Lokdon, formerly a cop, to ladies’ man Maldynado, magical teen punk Akstyr, Books the academic, Basilard the mute foreigner, and Sicarius the ruthless assassin.

This time, Amaranthe and company are seeking to rescue the emperor himself, who is effectively under the control of the mysterious Forge conspirators (the series’ antagonists). We see at least one returning face, and a few more seemingly significant characters enter the stage.

I won’t spoil the plot, though it’s interesting that this book is a bit less of an isolated episode than some previous entries in the series. Every book tends to slightly shift the focus, so while Amaranthe is the core of the group the others do get their time for development, and this time Akstyr gets his slice of the action (in a way that fits perfectly with the story).

There’s some nice banter, twists and turns, though I admit one or two of Amaranthe’s decisions did make me raise an eyebrow. But, on the whole, I found the book to be very engaging and will definitely be getting book 5 at some point.


Thaddeus

Sunday, 26 September 2021

(Retro?) Review: Dragon Age: Origins (PS3)

I really liked Dragon Age: Origins when I played it over a decade ago. It was one of my favourite games of all times, but how would it hold up nowadays? For the sake of reference, my PS3 is the original fat version.

Character Creation

Character creation is a whole different beast to other games because, in addition to selecting your sex, race (dwarf, elf, or human), and class (rogue, mage, warrior) players pick an origin. These determine the first two hours or so of your game before converging into the common thread of the plot. Elves have three potential starts (city elf, which is very dark, Dalish, and mage), dwarves have two (both cool, noble and common) and humans have two (noble, also very dark, and mage). Dwarves cannot play as mages for lore reasons.

You make your own face, which mostly works ok except that beards give your characters totally hollow cheeks that look weird. There’s also a decent range of haircuts which were copied in the sequel and replaced with mostly rubbish in Inquisition.

On this occasion I played as a female dwarf warrior with the commoner origin, but during the years I have played every single origin and all of them are good. It’s a great way of making each start distinctive and you will encounter again those you meet at this stage. It’s also excellent at immersing you in your own corner of the world and making you understand things from a certain perspective.

Story and Sound

The story is the single strongest point of Dragon Age: Origins, and the writing team hit it for six. The basic plot is very simple. There’s a blight. Think fantasy zombies called darkspawn plus an undead dragon (there’s more interesting lore to it than that, but that’s the shorthand). Ferelden (a sort of fantasy Britain) is at risk of annihilation. You join the Grey Wardens, the only chaps and ladies who can stop it, and that’s your job.

Players have to rally different factions obligated by ancient treaties to help. But with each group paths can diverge according to how the player acts. You can choose to be super nice (as I did on this occasion) or be brutal (lots of murder-knife action for those who want it). Often these are moral questions or dilemmas with no clear cut answer, but two legitimate yet opposing choices. And because the player has a few of these factions to get on-side, there’s a constant feeling of progress towards the greater goal.

The writing of dialogue, from cutscenes to party banter, is excellent, and the voice acting is great (a particular favourite of mine is Simon Templeman as Loghain). There’s a deep sense of authenticity to the world (if one can say that about a fictional place). The dwarves aren’t just short humans, they have their own civilisation and culture. Similarly with the elves. Companion dialogue is especially good, with differing people getting along well, or not (I went with the classic Alistair-Morrigan party, plus Leliana). Unlike other games, there’s not really a weak link (one might say the dog, who cannot talk) and you can go all the way from sleeping with a companion to annoying them so much they leave or try to kill you.

The music is also good, particularly the main Grey Warden theme.

Gameplay

Combat still works very well, with differing classes bringing different but complementary skills to the table. There are some minor niggles here as frames can drop or the game stutter a little. There’s a good but not enormous range of enemy types, with differing types and level of darkspawn, alongside the mindless undead, revenants, abominations, and good old-fashioned bandits. A nice touch is the mini-slowdown and animation you may get when you kill an ogre.

There’s also a party camp where you can recover from injuries and enjoy some chats with party members (also possible for the three you choose to take into the field), and a merchant.

Graphics

Graphically, things still look pretty good. Character models for companions and the like are decent but do look a shade dated now. Less significant characters are prone to hollow cheeks. I have this turned off, but if you have a sanguine sense of humour, leave the blood spatter on. Having your characters discuss things while covered in blood is, er, interesting. Menus etc are completely fine graphically, lighting effects could be better, fire has a notably low frame rate flicker, but things are basically fine given its age.

Bugs and Other Issues

When it comes to problems I’ve already mentioned the potential in combat for things to stutter a little (it is only a little, it’s an annoyance but not a major one). I did experience three crashes during my playthrough of around 33 hours or so (NB I did not do everything that was possible by a long way). All occurred when entering the menu during combat, and in the latter half of my playthrough. Not ideal. Load times can be on the long side, and you’ll encounter shorter loading when just entering a house in a village, or suchlike.

Replayability

Replayability is excellent. Not only are there the usual differing classes and races to pick, but the unique origins add a lot to the depth of a playthrough. Plus there is a very broad range of outcomes and serious decisions with major consequences. You can be delightfully nice, or a demon-shagging, child-murdering, elf-slaughtering psychopath. Your character might end up dead, or on the throne of Ferelden.

Conclusion

Origins really does stand up as a great game. A few technical points weigh against it (dated graphics, the odd crash) but the core of the game is a match for anything that’s been released since and it remains the best entry in the series by a long way.

 

Thaddeus

Sunday, 22 August 2021

Comparing the Penguin and Oxford editions of Polybius

Quick note: these editions are divided into large sections termed as books, so if I refer to a ‘book’ then that effectively means what most modern people mean by chapter.

It’s been over a decade since I last read Polybius, so I decided the time was right to reacquaint myself with this top chap. But, as I finished the first book, it occurred to me I had two editions and had never compared the two. So, I thought I would. And it turns out there’s actually a lot missing n one and present in another. Because I like Polybius quite a lot it seemed interesting (and maybe useful for anyone pondering which to buy) to compare and contrast the Penguin and Oxford editions of his writings.

Note: the size of each page is identical so the page guide is very useful but not a perfect comparison.

Book

Penguin pages

Oxford pages

I

71

75

II

68

56

III

100

93

IV

15

68

V

12

81

VI

52

44

VII

12

X

VIII

23

X

IX

19

X

X

21

X

XI

6

X

XII

24

42

XIV

13

X

XV

31

X

XVIII

25

X

XXIV

4

X

XXXI

15

X

XXXVI

6

X

XXXIX

2

X

 

So, as the table clearly indicates the first three books and book VI are present in both editions and in roughly the same size. However, books IV and V are vastly expanded upon in the Oxford edition, and Book XII is longer there as well. On the other hand, the Penguin version has multiple books (though often small) that are totally absent from the alternative. In terms of total length (NB this is only the Polybius text not counting introductions and the like) the Penguin version comes in at 519 pages to the 459 of Oxford.

But as any history reader knows, there’s more to text than the, er, text. Penguin employs the use of footnotes, which I far prefer to the endnotes of Oxford (requiring the reader to flit from front to back and so forth). However, Oxford also has textual notes on translations from the Greek which may be helpful for some.

The Penguin edition has maps at the back, covering Iberia, the Alpine route of Hannibal, northern Italy, Italy itself (a two page map including Sicily), Carthage’s territory, northern Greece, and central and southern Greece. There’s also a diagram of a four legion camp, as described by the author, and a chronological table of events.

In the Oxford version, maps are at the front, and cover Italy, Greece (a two page map), and the Mediterranean (a two page map). There’s also a five page glossary at the back explaining Greek and Latin terms, and a chronology (at the front).

Both versions have introductions, select bibliographies, and indices.

Because I was reading the sections that each version missed I saw a little overlap (end of one edition, start of another) and the text of both conveys much the same meaning though the translations so slightly differ. Neither, I would say, is inferior to the other, however.

 

So, what’s missing?

With such a degree of variance I can’t give a categorical list, but I did make notes of some of the chief areas of difference, looking primarily at things I found very interesting but which were only in one translation.

A prime example would be after the end of the First Punic War when the Carthaginians had to deal with rebellious, and savage, mercenaries and were almost undone by the conflict (present at the end of book I in Oxford but not Penguin).

Greek and Macedonian affairs are a mixed bag, with the Social War and early career of Philip V of Macedon absent from Penguin, and later parts of the same king’s reign and doings in Penguin but not Oxford. Another highlight, in book VIII and only in Penguin, is the account of the Romans trying to storm Syracuse only to run into the inventions of Archimedes that would set them back into settling for a prolonged siege.

For the most part, sections absent in one edition come in large lumps, either contiguous sections (such as the end of book I in Oxford) or complete books (as per Penguin). An exception is book XII, which is fragmentary in both but has more parts present in Oxford.

So, which would I recommend? As mentioned, it’s an annoying fact that there are very good sections missing from both, probably adding perhaps 300 pages or so (collectively). I would say it is worth getting both, but if you only want one I would probably go for the Penguin version. The convenience of footnotes is a nice bonus, and it does have the Third Punic War included (to an extent). While the earlier part of Greek and Macedonian events is absent, it has more on the later doings in this sphere. But, if you have the money, time, and inclination, there’s a significant amount of text that is only present in one or the other book.

 

As the cunning among you will have noticed, this is very much a comparison of the two editions and not a review of the general contents (excepting the parts missing from each edition). Concisely, Polybius covers quite a lot of history, the largest section of which is devoted to the Second Punic War in which Hannibal tussled with Rome but Scipio Africanus ultimately proved victorious. The conduct of that war is included, in both versions, down to the Battle of Cannae, with more in the Penguin version. It’s an excellent source for the Second Punic War, though not as complete as Livy’s account.

It’s also quite ironic that Polybius, whose excellent work has been whittled down over the years due to only excerpts being preserved, is still being reduced even in the modern era and, while the knowledge is retained, it still struck me as something of a historic echo of a trend that sadly deprived us of his complete works.

Thaddeus