It’s not a binary
choice between planning and spontaneity so much as a spectrum, and
there are advantages and disadvantages to writing in either way.
If you’ve got a very
complex plot it can be easy to lose your way, even with planning. On
the other hand, if you’ve got a simpler, single focus approach
(such as Sir Edric) then spontaneity is easier to handle. Making
stuff up as you go along can seem to save time (on planning) but it
can also mean you spend more time redrafting (it’s important to get
the storyline right first time, because correcting that takes ages.
Improving writing quality or adding/cutting scenes is relatively
simple, provided scene changes don’t alter the storyline).
The real advantage of
spontaneity is that you can bring things out of left field, and
instead of writing (even loosely) to a plan you’re writing in a
more natural, less mechanical way.
Temple was the most
spontaneous book I’ve ever written. I knew the premise and the
final scene, and just about everything in between was made up as I
went along (here and there I had vague ideas, but no more than that).
This led to a not necessarily efficient or even use of time.
Excepting one scene added later, I wrote chapter three in an
afternoon. Chapter four took me something like a month (I massively
rewrote it twice, completely changing the personality of one ‘guest’
character, and altering the identity of the second twice). That said,
The Tower of Uz-Talrak remains one of my favourite chapters, and is
proof that, even if you’re very dissatisfied with your initial
attempt, redrafting can make a huge difference. If the basic
storyline works, everything else can be polished after the first
draft.
Journey to Altmortis
was more planned. I had a brief outline of each chapter, using bold
and underlining to ensure I had sufficient points of excitement and
plot development (or both) throughout. Whilst I did deviate from the
plan, particularly adding more scenes after the first draft, the
finished story is very similar to the plan.
Kingdom Asunder (not
yet released) is the first part of a trilogy, and presented a new
challenge for me in that it has to work by itself, but also as part
one of three. So, the end had to be both a conclusion, and open-ended
enough for more story to occur. It reminded me of the first corner in
an F1 race (you can’t win the race at the first corner, but you can
definitely lose it).
I think it’s
important not to nail everything down, and not to ignore a good idea
that springs to mind because it wasn’t in The Master Plan. In Sir
Edric’s Kingdom (not yet released), one chapter ended up being
enormous, so I cut it into two. Likewise, one chapter’s pacing
seemed a bit off, so I added a small scene which ended up including a
reasonably significant character who made subsequent appearances in
several chapters.
At the same time,
knowing where you’re going enables you to write in such a way that
can foreshadow future events, or exacerbate tragedy/comedy when you
come to the climax. In short: it helps avoid the hell that is deus ex
machina.
Temple was the most
enjoyable book I’ve ever written, but the process was so slow and
haphazard I can’t write like that for stories of any real size. A
little planning, for me, does a lot to speed up the writing, and a
plan can always be deviated from (or occasionally ignored). It’s
very much a subjective matter, though, with no one rule that fits all
writers.
Thaddeus
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